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Blurred Textures

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I wonder if anyone recognises this symptom (FS9)...At a number of airports I have recently downloaded (eg. a new OPPS and also FMNM) after a short while sitting at the airport all the airport autogen textures (buildings etc. but not AFCAD stuff like apron or runways) and all the ground textures as far as the horizon suddenly go very blurred. If I slew up and slightly away from the airport, so that I have it in view, and then press Shift+Q (my shortcut for reload scenery), I get fully sharp textures back for maybe one second. Then, over the next second or two, they revert to being blurred (very blurred, as I say - all detail is lost). If I point my view away from the airport and press Shift+Q then the textures remain crisp. Point the a/c back at the airport and I go straight back to blurred textures.I thought it was a faulty file in the airport scenery - and indeed at OPPS I found, by trial and error, that removing 2 particular bgl files stops this from occurring - textures now stay crisp. But since then the same thing has happened at one or two other airports I have recently installed (still a very small percentage of the total I have) and it seems a bit of a coincidence that I am suddenly getting this problem at airports made by different designers. The other airports where this is happening do not have the same files in the scenery folder as those I removed to cure the problem at OPPS, indeed my scenery at FNMN only has two or three bgl files anyway.At most airports the problem does not exist so I am sure it's not my FS9.cfg settings - which I tweaked long ago and give me nice crisp textures at most locations.Anyone any ideas as to what might be happening here?Thanks,Martin

Martin Stebbing, EGLF (UK)

Like in this topic, Martin?http://forums1.avsim.net/index.php?showtop...2&hl=MadridThe reasons may differ, usually bad (format/size/mapping) textures or... bad autogen.In the problem I described in the linked thread, the reason turned out to be autogen itself. Although I suspected textures. However the ground textures alone were not giving me blurries. And the autogen - yes.So, just in case, check if the sceneries you mention (I don't know them) have some photoreal ground with autogen (agn files).

  • Author

Hi Rafal,Thanks for the reply. The screenshots in the other thread are exactly like I am getting, so I will investigate this as soon as I can and post back results,Martin

Martin Stebbing, EGLF (UK)

Download this tool from here:http://www.btinternet.com/~mnwright/programs/dxtbmp.htmScroll down to the bottom, and you will see download link. Install it, than simple convert textures from airport you want to DXT1 without mip map. How you do that, open your texture with DXTBMP, than in right upper corner, right under the alpha channel bitmap, you will see box "include when saving". Uncheked it if you dont want mip map, check if you want mip map to be saved with texture. Than go to "save", "save as type", chose DXT1 ( DON'T USE DXT1 (without alpha)), and "save".After that you will get rid of those blurred textures around some airports.

My Specification: I CAN RUN FSX IN MAX SETTINGS....i don't care about dell, bell, amd, intel, 60000 wats power supply or alien made graphic card....

  • Author

Thanks. I already have the dxt tool though (and use it often for one reason or another). Not sure which texture files I would edit here - I have no agn files in the texture folder (it's not a photoscenery). Another airport where this happens is an addon for NZHK - oddly removing files NZHK_GA_Fuel.bgl and NZHK_TrmFue.bgl seemed to solve the problem. Can't begin to understand why!Martin

Martin Stebbing, EGLF (UK)

Hello,Is it common to convert all textures to DXT1 ? Is there a loss in terms of quality ?Jc

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