April 2, 201016 yr My goal is to populate some FS9 airports with static GA aircraft.I would like to be able to place them with Instant Scenery.While there are some nice object libraries out there that have static GA, I would like some more variation.I found some APIs that look OK.I converted them with ModelConverterX and created a library with LibraryCreatorXMLThey show up in Instant Scenery and can be placed in FS9 with only one small issue. They lack textures.These APIs originally had multiple textures with the same filename but different extensions ie: BELLANCA.0AF, BELLANCA.1AF, BELLANCA.2AF etc.I tried converting the textures with the built-in Mass Texture Editor in ModelConverterX but I end up with multiple copies of BELLANCA.bmp which doesn't work because you can't have 2 different files with the same name.Am I condemned to having monochromatic static planes or am I missing something?While I am not a total noob, I have never tried something like this before, so please be gentle, hehe.Thanks in advance.regards,Joe The best gift you can give your children is your time.
April 4, 201016 yr >>BELLANCA.0AF, BELLANCA.1AF, BELLANCA.2AF etc.A multi-stage operation:Rename the texture files ahead of time to something like BELLANC0.0AF, BELLANC1.1AF, BELLANC2.2AF etc.Edit API (it will open in Notepad) to reflect your name changes to the textures.Then do your conversions. No guarantees but that should work fine, Leon Louis & I did something similar (but simpler) for FS9 Tom Constantine The Old Hangar http://mainescenery.proboards.com
April 5, 201016 yr Author Thank you!!It worked perfectly and took less time than I initially thought.Thanks, again.regards,Joe The best gift you can give your children is your time.
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