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jfri

FS2004: Rudder on default C172

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I've been struggling to get used to my rudder pedals, and have been buzzing around in the 172.I'm a little bit frustrated with the behavior of the plane in turns. If I bank to the left, the ball in the slip/skid indicator moves slightly to the left for just a moment, but then sticks right in the middle. No matter how much I toss the plane around, the center of the slip/skid acts like a magnet for that black ball. Basically, there doesn't seem to be a purpose in using the rudder pedals at all once I am in the air.To answer the obvious question, yes I have made sure that auto-coordination is unchecked in the realism settings.Just for the heck of it, I tried the Dreamfleet cardinal, and it actually gave me a reason to use the rudder pedals, When turning, rudder was definately necessary to fly coordinated, especially when entering the turn.So ... I guess there is 3 options ... 1) I am doing something wrong, 2) This is the way the C172 should behave, or 3) It's just the way that the default flight model behaves.I suspect #3, but I'm not a real-world pilot and I am new to the rudder pedals, so it'd be great to hear from those who are more knowledgable.

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My guess would be no 3 also. If you still have FS2002 try something like the Valmet Vinka from Maliniemi/Virtanen, it even has spin capabilities, I'm quite sure yo

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I have made the same discovery except that it doesn't matter if it is a left or right turn. But if I use the pedals the ball will move.But it does not seem to be necessary to make a coordinated turn (at standard rate)

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