

Jimmy Angel
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Looking for some GA suggestions (other than A2A/Realair)
Jimmy Angel replied to Jimmy Angel's topic in The Prepar3d Forum
Thanks for everyone for their suggestions. I did settle on the Carenado Aero Commander for now, though there are several others in this thread that I've added to my wish list. I really like the Aero Commander! It's got a ton of character. -
Looking for some GA suggestions (other than A2A/Realair)
Jimmy Angel replied to Jimmy Angel's topic in The Prepar3d Forum
Ah, I forgot about that one. Been around forever, I think. I'll give it a look. Thanks! What's the word on the street for the Carenado Shrike? I love the beat-up look of that. -
I have the A2A Piper Commanche, which I like a lot, but I am looking for something a bit less fiddly (and maybe a bit faster) as a starter for Air Hauler 2. Also have the Realair Legacy, but it's not exactly appropriate for hauling passengers or cargo. Are there any other developers who produce quality single engine GA for P3D v3? I don't need A2A level fidelity, but would like to have a flight model that feels and acts right, with a nice looking virtual cockpit. Edit: GTN 750 compatibility would be ideal, though I suppose I can live without it. I am also open to a twin, though my joystick setup isn't really twin friendly. I do know about the RealAir duke, and I am sure I will get that at some point)
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I've got one on order. We'll see. My TrackIR Clip has always been a bit frustrating, so I'm hoping the active LED's of the Trackhat will offer better ... errr ... tracking. I'll report back in a week or two. It'll be for Prepar3D plus some other games (Elite, Rise of Flight, ARMA)
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Downloaded 3.0 this morning. Seems to be a nice iteration of the platform. I have a fresh install of 2.5 so can do an apple-to-apple comparison, and there's a 10% improvement in frame rates in the same scenario with the same config settings. Not huge, but combined with VAS optimizations a nice improvement to be sure. The ability to adjust HDR is nice. I'd love to see them expand on this with day/night settings (without having to delve into the config). Looking forward to being able to get some Orbx and A2A stuff in place.
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So if you open the Twin Otter checklist and then click on the hot links to the view for that particular control/instrument, it all works for you correctly? If so, I am obviously doing something wrong ... but I have no idea what.
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FSX-MS Addon Performance: What to Expect on your System
Jimmy Angel replied to ryanbatc's topic in MS FSX | FSX-SE Forum
This is pretty cool. Thanks! Already referenced the charts to help make some purchase decisions, since I found that the results for the aircraft I do have line up with my experiences pretty well. -
The install with the latest beta wasn't too bad, doesn't require jumping through hoops (i.e. Estonia Migration Tool), and was up-and-running for me without issue. However.... Getting the camera to cooperate with some of my add-ons that depend on camera settings was pretty frustrating. This included the A2A Cherokee 180 (with the walkaround utility), and the Aerosoft Twin Otter Extended (with the interactive checklist). There are apparently workarounds for this stuff, but I couldn't get them working and eventually gave up and removed EZdok. And, I've gotta' say that EZdok is really powerful, but it's just fiddly as heck in terms of the UI, getting a new plane set up properly, etc. It's not too bad once you figure things out, but if I happen to not use it for a few weeks I feel like I'm relearning it each time. Maybe I'm just old and cranky, but I find the payoff not quite worth the effort. That said, I sure do miss the ability to move between cameras with a flick of my joystick hat. I know EZdok will eventually sing its siren song to me again -- perhaps after the official P3Drelease -- and I'll be back trying to figure out how to make it all work.
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FSX GA-Traffic (the utility) in P3D
Jimmy Angel replied to Jimmy Angel's topic in The Prepar3d Forum
Yeah, good point. It's just that GA-Traffic did such a good job of easily generating traffic, and I had full control over plane models, etc. What do you think of the GA traffic in MT6? If you fly from some smallish random airfield does it have any activity, or is it just the regional and hubs? -
There's a great tool called FSX GA Traffic that I've used for a few years to quickly and easily generate worldwide AI traffic. I Know I had the bloomin' thing working in P3D at some point, but I did a fresh install recently and can't sort out how to make it work now. Basically, it's not able to see any of my planes, and the "Planes" tab is empty. I've tried using it along with the Estonia Migraton Tool, without success. I know this is probably an obscure utility for obscure usage, but I'm hoping someone has solved this particular issue. I miss my AI traffic.
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If you're interested in a nice concentration of payware GA airports, I would say PNW is a great choice. I've bought up a bunch of airports in the sale, and performance is good on my middling system with all but Squamish (pretty demanding, even after turning down settings). If you avoid airports in the main Seattle-Tacoma corridor (and don't push building autogen too high), you'll find decent performance and beautiful scenery for knocking about in something like the Cherokee. Just during this sale, I've purchased Sekiu, Orcas, Squamish, Cle Elum, Walter Sutton's, and Siletz Bay. I already owned Concrete and Israel's Farm. I think I might also pick up Diamond Point and perhaps one other. With all of that, I've got a ton of variety with everything in range for a nice, quick flight. I wasn't really thinking about Norway, but I'll have to check it out after hearing about the freeware airports. Australia is also great, but I don't fly there much anymore because the basic airports are all stock. It was my first region way back in the 4-different-regions days. Still holds up if you aren't too worried about the (mildly) upgraded airports.
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Some mumblings on the A2A forums that some folks are taking a performance/FPS hit compared to the 172 or Piper, which would be a bit of a deal-breaker for me since I'm already at the ragged edge of things. Rob: How's it compare for you?
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Thanks! I look forward to trying them out.
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Sure wish I had 3 monitors. The issue I've had with zoom settings is that a 1.0 zoom (assuming wideview on with my 16:10 display) gives a realistic perspective on the scenery, but creates a feeling of tunnel vision and makes it hard to take in the console at a glance. Decreasing the zoom gives you a bit more peripheral vision and sense of motion, but distorts the scenery. For now, I'm going to try 0.9 and shift the view back in the seat a bit more than is perhaps realistic. This allows me to see the gauges without panning around while keeping the scenery distortion fairly minimal. Combined with TrackIR, it's hopefully a good compromise.
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Hi, Marcel. I don't suppose you'd be willing to put up a zip of the textures in addition to the installers? I use JSGME for installing textures, so using an installer complicates things for me. Pics look great and I'd love to try them out.