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Close a runway and comms

Featured Replies

Hi to everyone.I enjoy using the magnificent FlyTampa scenery for Hong Kong, which as you know includes old VHHX airport.But whenever I fly there for some reasons (weather etc.) Radar Contact vectores AI airplanes (ultimate traffic 2) on runway 31, while I always fly the approach on runway 13.Of course I cannot keep landing against AI planes, so I'm asking you: is it possible to disable permanently runway 31, so every AI airplane will land on runway 13 (regardless of winds)?Note that I already tried to configure weather to allow landings on runway 13, but it didn't work. Also note that modifying the AFCAD may be a little difficult, as there are special files.Another request, again for VHHX: is it possible to enable by default radio controllers? I mean, in the controller info VHHX has always no controller enabled by default, I have to enable them manually. Sometimes I just forget to do that and I have to land in an uncontrolled airfield. Can you help me?PS: My sim is FSXThank you for replying

mastery.jpg

Specs:

Windows 7 64bit / Intel Core i5-3550 @3.30 GHz / 8.00 Gb RAM / ATI Radeon HD 7800 2Gb

  • Commercial Member
Hi to everyone.I enjoy using the magnificent FlyTampa scenery for Hong Kong, which as you know includes old VHHX airport.But whenever I fly there for some reasons (weather etc.) Radar Contact vectores AI airplanes (ultimate traffic 2) on runway 31, while I always fly the approach on runway 13.Of course I cannot keep landing against AI planes, so I'm asking you: is it possible to disable permanently runway 31, so every AI airplane will land on runway 13 (regardless of winds)?Note that I already tried to configure weather to allow landings on runway 13, but it didn't work. Also note that modifying the AFCAD may be a little difficult, as there are special files.Another request, again for VHHX: is it possible to enable by default radio controllers? I mean, in the controller info VHHX has always no controller enabled by default, I have to enable them manually. Sometimes I just forget to do that and I have to land in an uncontrolled airfield. Can you help me?PS: My sim is FSXThank you for replying
make a backup of the f4.csv file. there are numerours questinos and replies here on the forum on how to add frequencies to an airport. just search for f4.csvyou can update the scenery file to close a runway, but that's not something you do through rcjd
  • Author
make a backup of the f4.csv file. there are numerours questinos and replies here on the forum on how to add frequencies to an airport. just search for f4.csvyou can update the scenery file to close a runway, but that's not something you do through rcjd
HiI found f4.cvs file and I searched for VHHX, but it isn't. Should I add it myself (inputing informations based on other airports)? Should I rebuild the database?I found a way to edit AFCAD. Now default FSX atc does not display anymore runway 31, just 13. Should I do something with RC to make sure?

mastery.jpg

Specs:

Windows 7 64bit / Intel Core i5-3550 @3.30 GHz / 8.00 Gb RAM / ATI Radeon HD 7800 2Gb

  • Commercial Member
HiI found f4.cvs file and I searched for VHHX, but it isn't. Should I add it myself (inputing informations based on other airports)? Should I rebuild the database?I found a way to edit AFCAD. Now default FSX atc does not display anymore runway 31, just 13. Should I do something with RC to make sure?
make a backup of the f4.csv file. don't edit it with excel. use notepadif rc stops working, replace your edited f4.csv file with the backupjd

The first priority of RC in assigning runway use is what AI when present are using. Since you are using FSX then the only editor that is advertised for AFCAD type editing is AFX. However some scenery designers claim it either can damage some properties of the "afd" files or not have an effect completely.You mention "special" files. The probable editor of choice for these is the freeware ADE9X for them. It has both runway editing facilities and approach editing facilities. The approaches are what AI follow especially in IMC conditions.This article states that approaches to both ends were in fact used:http://en.wikipedia.org/wiki/Kai_Tak_Airportwith 31 having a full ILS and the 13 checkerboard having a localizer/dme guided approach with a glide slope available only for the earliest part of the approach.You can use ade9x approach view (the FSX install setup) to determine what approaches are in the various scenery layers. It is available from here along with tutorials and updated manuals:http://www.scruffyduck.org.uk/filemanager/...1deffabd3b07aa8Make a backup of the scenery folder before editing. There is a learning curve to this editor. Support for ade9x is here:http://www.fsdeveloper.com/forum/forumdisplay.php?f=95 and you must register (free) to even browse it. Many in this community are from project ai and have continued to investigate how AI function in both FSX and FS9.Remember to run the scenery rebuild after any changes.RC does not control the choice of runways AI use. That is an FSX function only based on runway and approach properties.Here is a free utility from FSUIPC author Pete Dowson:http://fsuipc.simflight.com/beta/TrafficLook.zipPark somewhere at Kai Tak and then execute Traffic Look (set it to run as admin) in another window. Alt-Tab to switch between FSX and Traffic Look. It will show ground and air AI behavior including their destination runways. In FS you can change the weather, advance the FS time by one minute to refresh AI for the new weather pattern, and see how they behave. Remember that it takes a few minutes for arrival AI to show after a refresh. You can check your afd modifications this way if you like.If you don't have charts you might try this discussion link:http://www.swiremariners.com/flysma.htmland if you get a javascript warning tell it to isolate the automatic file, it is not relevant.Disclaimer: Any scenery editing or use of the swiremaners.com resources are at your own risk.

  • Author
Park somewhere at Kai Tak and then execute Traffic Look (set it to run as admin) in another window. Alt-Tab to switch between FSX and Traffic Look. It will show ground and air AI behavior including their destination runways. In FS you can change the weather, advance the FS time by one minute to refresh AI for the new weather pattern, and see how they behave. Remember that it takes a few minutes for arrival AI to show after a refresh. You can check your afd modifications this way if you like.
I suppose this is done through a SDK utility. I have some problems with the installation.anyway, I managed to modify the AFCAD in order to exclude runway 31, and I succeeded. The famous special files were the non SDK compliance mode of installation (custom graphics for better look but lower FPS) right now I use SDK compliance for better performance and the afcad work okThanks!

mastery.jpg

Specs:

Windows 7 64bit / Intel Core i5-3550 @3.30 GHz / 8.00 Gb RAM / ATI Radeon HD 7800 2Gb

Traffic Look is just a monitoring application getting its readings from interfacing with FSUIPC in the same way RC gets AI information. I only mentioned it as an efficient way to monitor the behavior of AI without doing an actual flight. If you have the version of FSX that SDK utilities, then you have the option of using the SDK Traffic Explorer, FS9 users have to download the Traffic SDK utility from Microsoft. install it, and then Traffic Explorer becomes available in the MS Menu Bar. Either way, my intent was to provide an easy means of observing arrival AI runway destinations as you change weather to proof your afd design changes.ADE9X is a fully SDK compliant editor. It creates SDK compliant XML code and then calls the MS SDK XML-BGL compiler. To modify existing code it uses an SDK compliant BGL-XML decompiler. You do have to learn about exclude functions (objects).When you say you are using AFCAD you must be using something else since it is not FSX compatible but was first created for FS8 and then the version 2 series for FS9. Even for FS9 it has problems in some cases deviating from SDK standards. This was due to an attempt to get something working without the relevant public SDKs being released by MS until much later after the FS versions were released.There is a long thread in one of the forums here about the SDK compliancy of AFX. I don't recall the conclusions of the participants. AFAIK only ADE9X contains the ability to create and modify approaches in the AFD type file. If you add an approach based navaid it will create a default approach for AI in the afd approach layer that you can modify. I've mainly used it for viewing airports created by AFX (though I do not use FSX I view AFX created scenery view it as a support function), ADE9x, and other scenery since it is possible for knowledgeable coders to do those things directly in XML.One brief example:If you added in FS9 an ILS using AFCAD, only the user aircraft would recognize it as AI in IMC would look for the approach in the underlying approach layer. A good example is the default FS GPS. ILS's added by AFCAD would not show. Those created with ADE9X or SDK compliant hand created XML code do.Just to be clear, the developer of AFCAD, Lee Swordy, did an amazing job of creating AFCAD without the benefit of fully published SDK standards for airport facility specifications. Some members of his team went on to develop in recent months ADE9X ferreting out where base scenery elements were inadvertently changed and making code corrections and then expanding its utility. The approach editor tool now built in was originally a separate application.My involvement with its use is to check the underlying navigation facilities used mainly by AI when I have access to the scenery. As such I remain an amateur in this field :) .

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