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Static Object Float Planes

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I'm using EZ Scenery in FS9. I've been unable to locate any static object libraries that contain float planes. I've searched the libraries and the forums both here and at Flightsim with no luck. Any help would be greatly appriciated.Al

I'm using EZ Scenery in FS9. I've been unable to locate any static object libraries that contain float planes. I've searched the libraries and the forums both here and at Flightsim with no luck. Any help would be greatly appriciated.Al
I believe I have installed virtually every "object library" available and do not recall ever seeing any floatplanes.In such cases it is fairly easy to create "almost static" Traffic files - the concept is fully explained in this tutorial by Patrick Finch:http://library.avsim.net/esearch.php?CatID...&DLID=64570Basically you create a flight plan using the floatplane (or other aircraft of your choice) and set it to fly only once a week in the wee hours of the morning when the computer is not likely to be on. It actually nevers flies so it appears to be a static object.The down side to using this techniques is the frame rate impact when using more than just a few "flyable" models as almost static displays.I have used this techique many times and it works well. I don't follow all of Patrick's suggestions and if interested, will be happy to share what I do slighty differently.
  • Author
I believe I have installed virtually every "object library" available and do not recall ever seeing any floatplanes.In such cases it is fairly easy to create "almost static" Traffic files - the concept is fully explained in this tutorial by Patrick Finch:http://library.avsim.net/esearch.php?CatID...&DLID=64570Basically you create a flight plan using the floatplane (or other aircraft of your choice) and set it to fly only once a week in the wee hours of the morning when the computer is not likely to be on. It actually nevers flies so it appears to be a static object.The down side to using this techniques is the frame rate impact when using more than just a few "flyable" models as almost static displays.I have used this techique many times and it works well. I don't follow all of Patrick's suggestions and if interested, will be happy to share what I do slighty differently.
Thanks for the reply Opa. I've downloaded Patrick Finchs tutorial and will have a look see. If this seems to be the only way to go then I probably will take you up on your kind offer to do it slightly different. I have noticed that other scenery developers use static aircraft with texture files that end in .0af, .1af, .2af etc. Looks like files from the early versions of flight simulator. Do you have any idea how that works? Anyway, thanks again.Regards, Al
  • 2 weeks later...

Google 3D warehouse has some floatplanes. I've successfully converted one to FSX format. It looks fine parked on land, but I don't know what would happen if it's placed on water.I'm not sure of the legality of submitting any resulting files to avsim or what not, but it should be fine for your own use.

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