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I know this is dangerous but I wanted to see what others with a similar or better system than mine see any benefit to the settings I am now using. I am seeing a huge amount of smoothness and the ability to maintain higher frames in heavy hitting areas with big payware aircraft. This is all I did:I would start with a new clean CFG just to be sure and only make the following changes.1) Add this to your CFG: [bUFFERPOOLS] RejectThreshold=262144 PoolSize=838860802) Change your Texture Bandwidth Mult to 120 [Display] TEXTURE_BANDWIDTH_MULT=120If your system is equal or better to mine use the following setting in FSX:LOD = LARGEMESH = 100MESH RES = 10mWATER 2X LOWSCENERY COMPLEXITY = MAX SETTINGAUTOGEN = VERY DENSENO VEHICLE TRAFFIC BUT I USE MIN FOR AIRPORT VEHICLES and I run 70% Commercial AI in UT2 with all GA off.CLOUD DRAW = 60 milesTEXTURE RES = 30cmOne side note: I am not using the 3.0 Shader mod by ******* but I am using the ENB Series ModI also do not use the FPS limiter but run unlimited in FSX for big payware and lock at 30 FPS for small aircraft.I know FSX settings are a hit or miss from user to user, but I am seeing such improvements with them I wanted to share in hope that they may help someone else as well.At the very least please try instruction #1 and #2 from above.Jim

Jim Wenham

  • Author

Just did more testing and I am also getting nice results with locking the FPS IN FSX. Here are some shots at FSDT DFW with Level D 7672.jpg1.jpg3.jpg

Jim Wenham

did anyone try these settings who has lower system?@jwenham;can you share some compare shots, with and without these settings, without fps limit?

Cenk Demir

 

Besiktas JK 1903

  • Author
did anyone try these settings who has lower system?@jwenham;can you share some compare shots, with and without these settings, without fps limit?
What are you machine specs as far as ram and video card? I will also do some comparison shots for you. I am still very suprised with the results of this. I have done more testing today and it has been rock solid and not causing me any CTD's. I did find however that raising the Poolsize too high does cause problems so the values may need to be tweeked based on your set up and I would be happy to help you with that. The result for me is as good performance as it you set the Fiber Frame to 0 but without the blurries.Jim

Jim Wenham

My sistem:AMD X4 630 3.4 ghz4 Gigs DDR2 1066 ramLeadtek GTX260

Cenk Demir

 

Besiktas JK 1903

  • Author
did anyone try these settings who has lower system?@jwenham;can you share some compare shots, with and without these settings, without fps limit?
Here is a similar shot with the CFG edits removed. As you can see I took a 5 FPS hit and 5 FPS can make or break a nice smooth landing in FSX.2010-11-26_14-48-43-781.jpgFPS was 20 in this shot and was 24.9 in the earlier shot. One added nice thing also was that I now can run Very Dense Autogen with no spikes!
My sistem:AMD X4 630 3.4 ghz4 Gigs DDR2 1066 ramLeadtek GTX260
... well that CPU is no i7 but we can try and see. Are you on a 64 bit OS or 32?Jim

Jim Wenham

I gave it a shot applying your settings but changing nothing else (since I have my scenery complexity set up the way I like it). In my instance it brought my frames down as well as smoothness. I went back to the original tweaks I made after *******' research and these are the settings I've used for quite a few months with the exception of the framerate limit, which I've used since the moment I installed the sim just shy of two years ago:[bUFFERPOOLS]UsePools=0[Display]TEXTURE_BANDWIDTH_MULT=40UPPER_FRAMERATE_LIMIT=30I use Aerosoft's Venice as a benchmark with most tweaks and consistently maintain about 30 fps with these three key settings. Applying the mod suggested in this thread, fps dropped from 30 to 22-23 and smoothness dropped as well, there was slight but noticeable stutter. I did not apply all of *******' recommended tweaks--the ones above are what worked best while still preserving the "look" of the sim that I've grown used to over time.My details:.--I use SP 1 on my system--I have Vista 64--I have a slower CPU--quad core but slower-Intel Q8200 @ 2.33 GHZ--8 GB Ram--I have an average Nvidia video card, albeit with 1 GB of video ram--These tweaks were also developed to maximize enjoyment when I run flights with TileproxySo as with all tweaks, mileage varies and with all the mixes of systems that are out there, there is no harm in trying yours I think.Regards,John

  • Author
I gave it a shot applying your settings but changing nothing else (since I have my scenery complexity set up the way I like it). In my instance it brought my frames down as well as smoothness. I went back to the original tweaks I made after *******' research and these are the settings I've used for quite a few months with the exception of the framerate limit, which I've used since the moment I installed the sim just shy of two years ago:[bUFFERPOOLS]UsePools=0[Display]TEXTURE_BANDWIDTH_MULT=40UPPER_FRAMERATE_LIMIT=30I use Aerosoft's Venice as a benchmark with most tweaks and consistently maintain about 30 fps with these three key settings. Applying the mod suggested in this thread, fps dropped from 30 to 22-23 and smoothness dropped as well, there was slight but noticeable stutter. I did not apply all of *******' recommended tweaks--the ones above are what worked best while still preserving the "look" of the sim that I've grown used to over time.My details:.--I use SP 1 on my system--I have Vista 64--I have a slower CPU--quad core but slower-Intel Q8200 @ 2.33 GHZ--8 GB Ram--I have an average Nvidia video card, albeit with 1 GB of video ram--These tweaks were also developed to maximize enjoyment when I run flights with TileproxySo as with all tweaks, mileage varies and with all the mixes of systems that are out there, there is no harm in trying yours I think.Regards,John
Thanks for giving it a shot John. I wanted to share my experience with my new settings as I have tried ALL the tweeks with no major advantage at the same time no major disadvantage either. The Reject threshold is the only one that I saw a improvement in a positive way and it was lastnight that I for whatever reason decided to throw in a high BP setting with it and when I did it got better (for me). I think that I am most likely GPU bound as this tweek allows me to run a notch higher autogen and a smoother flight environment with a bit of a boost in the FPS department. I think guys/gals with the newer video cards will not see a benefit with what I am suggesting here. Regards, Jim

Jim Wenham

Thanks for giving it a shot John. I wanted to share my experience with my new settings as I have tried ALL the tweeks with no major advantage at the same time no major disadvantage either. The Reject threshold is the only one that I saw a improvement in a positive way and it was lastnight that I for whatever reason decided to throw in a high BP setting with it and when I did it got better (for me). I think that I am most likely GPU bound as this tweek allows me to run a notch higher autogen and a smoother flight environment with a bit of a boost in the FPS department. I think guys/gals with the newer video cards will not see a benefit with what I am suggesting here. Regards, Jim
What does the Reject Threshold do? I had not seen that before although I haven't been digging into the tweak threads that much lately.Regards,John
  • Author
What does the Reject Threshold do? I had not seen that before although I haven't been digging into the tweak threads that much lately.Regards,John
John, this was quoted from Ryan in the PMDG forum. It explaines it pretty well:"What happens with RejectThreshold is that as the value goes down, it gets closer and closer to actually being the same thing as UsePools=0. UsePools=0 results in nothing being sent to the dynamic buffer pools, which results in a performance increase at the expense of stability on all but the very highest end systems with GTX4xx or Radeon 58xx cards. RejectThreshold allows you to get some of the benefits of bypassing the pools without completely eliminating it - that's what the "Threshold" part of the system is, this value is the graphics engine vertex data "block" size above which it will send directly to the card vs. to the pools. Lowering it until you get crashing or artifacts is essentially figuring out what the point is for your system when the amount of vertex data being sent starts to overload the video driver.The value is in bytes:524288 = 512KB262144 = 256KB131072 = 128KBand so on. Any value works, but the binary power ones make the most sense to use"Jim

Jim Wenham

I'm finding that Bojote's latest cfg works quite well on my not quite top of the line system:[JOBSCHEDULER]AffinityMask=14[bufferPools]UsePools=1 RejectThreshold=98304PoolSize=8388608 // Defines an 8MB BufferPoolWhether this can be further improved upon, I do not know, but I am tired of tweaking..This gives me smooth flight and detailed textures on the ground.. :( [email protected] 4GB RAM 9600GT-512M AA=8XS AF=16X FPS set to unlimited in FSX, fps-limiter set to 24.

Bert

John, this was quoted from Ryan in the PMDG forum. It explaines it pretty well:"What happens with RejectThreshold is that as the value goes down, it gets closer and closer to actually being the same thing as UsePools=0. UsePools=0 results in nothing being sent to the dynamic buffer pools, which results in a performance increase at the expense of stability on all but the very highest end systems with GTX4xx or Radeon 58xx cards. RejectThreshold allows you to get some of the benefits of bypassing the pools without completely eliminating it - that's what the "Threshold" part of the system is, this value is the graphics engine vertex data "block" size above which it will send directly to the card vs. to the pools. Lowering it until you get crashing or artifacts is essentially figuring out what the point is for your system when the amount of vertex data being sent starts to overload the video driver.The value is in bytes:524288 = 512KB262144 = 256KB131072 = 128KBand so on. Any value works, but the binary power ones make the most sense to use"Jim
Thanks Jim!

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