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Lines on 747-8i

Featured Replies

110201165437am.jpgUploaded with ImageShack.us110201165542am.jpgUploaded with ImageShack.usCould someone please tell me why I am getting this effect with the 8i but not with 747-400? I have Anisotropic @ x4 and Antialiasing @ x16.regardsRichard Binns

Richard Binns
MSFS 2020 & 2024- Asus ROG Strix Z390-E - Skylake i7 9700k - Asus Geforce RTX 4070 Super OC 12gb, 64gig G.Skill TridentZ DDR4 - Thermaltake Thor 850w Platinum PSU - Corsair H150i AIO Liquid CPU Cooler - H150i AIO Liquid CPU Cooler - Thermaltake V71 Case - Samsung SSD 850 EVO M.2 500GB  - 2 x Samsung SSD 970 EVO Plus V-Nand 1TB

 

This is the enhanced bumpmap of the 747-8i expansion.I understand that by default it is extremely jaggy. The soultion is to save the file in photoship using the nvidia dds plugin to save as DXT5 DDS with Mipmaps.Results in this: Also, you have that on the 747 too, its just that its less evident.

Edited by Ioan92

xxwAU.pngUzJYY.png
This is the enhanced bumpmap of the 747-8i expansion.I understand that by default it is extremely jaggy. The soultion is to save the file in photoship using the nvidia dds plugin to save as DXT5 DDS with Mipmaps.Results in this:Also, you have that on the 747 too, its just that its less evident.
You can also use the freeware utility called "DXTBMP" to open the .dds files and re-save them as described. I haven't gotten around to actually doing it yet :)

Matt Smith

MSFS 2024

  • Author

Thank you chaps, will try things out and see what happens.regardsRichardEdit:Ehhh I am already scratching my head. Which files do I have to alter and to which format or whatever. I have downloaded the DTXBmp program and will use that.I do not understand why they use these enhanced bumpmaps if it is going to look like this. Or is it just me and my setup?I am using Palit GTX 460 with Windows 7 64bit. I wonder if I should use DX10 in FSX, I bet that what it is. May be?!!!

Richard Binns
MSFS 2020 & 2024- Asus ROG Strix Z390-E - Skylake i7 9700k - Asus Geforce RTX 4070 Super OC 12gb, 64gig G.Skill TridentZ DDR4 - Thermaltake Thor 850w Platinum PSU - Corsair H150i AIO Liquid CPU Cooler - H150i AIO Liquid CPU Cooler - Thermaltake V71 Case - Samsung SSD 850 EVO M.2 500GB  - 2 x Samsung SSD 970 EVO Plus V-Nand 1TB

 

Thank you chaps, will try things out and see what happens.regardsRichardEdit:Ehhh I am already scratching my head. Which files do I have to alter and to which format or whatever. I have downloaded the DTXBmp program and will use that.I do not understand why they use these enhanced bumpmaps if it is going to look like this. Or is it just me and my setup?I am using Palit GTX 460 with Windows 7 64bit. I wonder if I should use DX10 in FSX, I bet that what it is. May be?!!!
Open every single texture file in your pmdg folders and save them as DXT5 DDS with mip using the nvidia DDS converter. You can create a batch if you know how and it speed up the process considerably.
xxwAU.pngUzJYY.png
Open every single texture file in your pmdg folders and save them as DXT5 DDS with mip using the nvidia DDS converter. You can create a batch if you know how and it speed up the process considerably.
Ioan;He needs Photoshop to use that plugin, right?Richard;The main bump map for the -8i is the .dds texture found in the folder "texture.8inormal".Another option for converting textures is the MW graphics Image Converter tool (CONVIM) by the same guy who made DXTBMP...

Matt Smith

MSFS 2024

Update:Re-saving the bumpmap texture (PMDG748i_normal.dds or whatever it's called) with mipmaps definitely did solve the "lines" problem...Unfortunately on my system, adding mipmaps to the main 748i texture files resulted in blurriness so I went back to the regular ones. Which is interesting because mipped textures looked great on my 744s.

Matt Smith

MSFS 2024

Update:Re-saving the bumpmap texture (PMDG748i_normal.dds or whatever it's called) with mipmaps definitely did solve the "lines" problem...Unfortunately on my system, adding mipmaps to the main 748i texture files resulted in blurriness so I went back to the regular ones. Which is interesting because mipped textures looked great on my 744s.
All you need is high filtering settings.. Can be problematic for people with older computers.
xxwAU.pngUzJYY.png
All you need is high filtering settings.. Can be problematic for people with older computers.
Interesting, I will have to experiment with that...my machine is a new i7 and runs FSX very well otherwise.

Matt Smith

MSFS 2024

Interesting, I will have to experiment with that...my machine is a new i7 and runs FSX very well otherwise.
Update...turns out that the sim was using the first or second level "Mipmap" instead of the aircraft texture when zoomed in (if that makes any sense)...that's why it appeared blurry when "mipped".In the aircraft.cfg, I changed texturemaxload=1024 to texturemaxload=2048 and it solved the problem.

Matt Smith

MSFS 2024

Update...turns out that the sim was using the first or second level "Mipmap" instead of the aircraft texture when zoomed in (if that makes any sense)...that's why it appeared blurry when "mipped".In the aircraft.cfg, I changed texturemaxload=1024 to texturemaxload=2048 and it solved the problem.
Enjoy the smoothness, On some liveries this trick looks like a damn dream::)Oh and btw the TML value has nothing to do with it. Its solely the filtering. The true solution is in the "How to get AA" in the pmdg main forum. I know this because there are moments I switch settings in my sim and the value goes back to 1024 without affecting the look of my textures (on the plane that is).
xxwAU.pngUzJYY.png
Oh and btw the TML value has nothing to do with it. Its solely the filtering. The true solution is in the "How to get AA" in the pmdg main forum. I know this because there are moments I switch settings in my sim and the value goes back to 1024 without affecting the look of my textures (on the plane that is).
Ioan;I'll take your word for that...all I know is that I changed that line in FSX.cfg and the mipped texture was perfectly crisp, unlike before. Haven't messed with my video settings since they are "stable" LOL.Either way, mipmapping the bump texture is the 80% solution so I'm probably not going to mess with mipmapping the rest of the textures. I must say yours looks very nice though.Thanks for your input!

Matt Smith

MSFS 2024

Well to be clear;Mipmapping bumpmaps results in smooth body shapes on the jet as you see.Mipmapping texture files give you a perfect "antialiased" livery.Mipmapping the VC textures will give you a splendid cockpit.Basically you can mipmap everything you want, as long as its not a specular file. I've heard it produces weirdos with the jet but I've never really tried it.What I'd like to know is if gauges could be mipped. The gauges on my MD and on my Airbus X are an aliased nightmare to look at.

xxwAU.pngUzJYY.png

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