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Guest Arlei

What about the frame rate and iFDG MD11 ?

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Hello guys,Even my computer is not one of the "tops" (see specs below), I consider it a pretty good machine to run FS2K4. I always run FS2K4 @ 25-30 FPS with a few exceptions with most sliders maxed.I installed the awesome iFDG MD-11 (Varig new color livery) and this plane makes my computer cry!!! When flying this bird I have the sceneries and other AI planes with blur textures. Also, after changing the camera, the textures of some segments of the fuselage is not shown (mainly the tail and the cockipit segment).My FPS drop from 25-30 to 12. After choosing other aircraft (i.e. 737 default), everything back to normal conditions.I must say that this is a fabulous work (the flight model seems great), but the problems described here are making me really sad :(I would like to know if you have the same problem or if you can "shed some light" on this...Any help appreciated.ArleiP4S8X-X | P4 2.4 B | 512 MB DDR PC-2700 333 MHZ | Radeon 9500 PRO BBA 128 MB Hynix -3.3 | Maxtor 40 GB 7200 RPM DiamondMax 8 | CDRW LG 8523 B | Windows XP Corporate Edition com Service Pack 1 | Omega Drivers 2.4.96 B

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Well I'm very sorry to hear this. Unfortunately I can't offer any explanation for you but I can say I find this plane extremely Frame Rate friendly on my PC and my specs are lower than yours. For example it is marginally easier on the frames than Posky's A330 and 757. Perhaps you are using a panel that is draining some memory?Best regards,Boone,"When the seagulls follow the trawler, it's because they think sardines will be thrown in to the sea." E. Cantona

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Hi!Well, the diffenrence in fps could well have to do with the far more complex visual model compared to the default 737. I think this is not a very usefull (nor fair) comparison. Please download (for example) posky's 757 and then compare your MD-11 to this 757. That is a usefull comparison. My guess is that the 757 will also have this sort of impact on your fps. Simply because the model is far more complex.Regards,Martijn Budding (EHRD)http://www.matthew.cistron.nl/images/flying_fool_banner.gif

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Hi Martijn,Ok, I can understand that, but I think a decrease level in FPS like that (from 25-30 to 12) is more than it should be. Take the boone's example.I would like to know if other users are facing the same problem. If so, I will accept that... If not, I would like to know if I can do something to fix it...Thanks.

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I have a P4 2.0 machine. No problems with the POSKY 757, but the MD-1l fps hit in spot view is unacceptable for me...the only plane I can't really enjoy.John

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I Wonder if somebody converted the MD-11 textures to DXT format and report the results...

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HiThis computer thing is so wierd isn't it?I've got a P4 1.4G, 256RAM and Geforce 2 64 Meg running on Win ME and both the POSKY 757 and IFDG MD-11 run fine for me. In FS2K2!!The Project Mach2 Concorde on the other hand cripples my system.Bizzare isn't it?Gavin

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Yes... Bizzare....But someday we will take the control of the situation and win the forces that come from the dark yada yada yada... :)Thanks for your reply, Gavin.

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May I ask how you do it ...?Is there a switch to use with Imagetool or how do you get those 32 bit to DXT3?Thanx for the replyTerblanche

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settings is also important I have AMD 1700 with GF4mx440, I get 15-20 fps with our 757. with for me a very nice result in display quality. Try tweaking settings like AA, res, etc etc

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Im going to convert the tex on my MD-11 to DXT3 and see what happens.Bill

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Is this the magic tweak ...imagetool.exe -batch -DXT3 -nomip -bmp *.bmpAnd what about the alpha channels ...?T

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Well, just to keep you guys informed.I converted the BMP textures into DXT3 format and the results are much better now.If you are facing the same problem try to do this. I think it will help a lot.Thanks.

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Arlei, what did you do? I have the same problem, but would love to fly this aircraft. I downloaded imageview but can't see that dxt3 is supported. Would you mind explaining in a little more detail? Thx!Billg

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Hi Billg,I know you can use the imagetool to convert these textures, but I've not used it. I used the DXTBmp tool from Martin Wright web site. You can download this program here http://www.mnwright.btinternet.co.uk/download/dxtbmpx.EXE.Maybe someone more experienced on imagetool could explain how to convert the textures using this utility...Let me know if you have any problem.Bye.

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Arlei, I downloaded it and can't figure it out, argh. Could you walk me through an example format change? Does it support batch mode? If not, I can just change the large files manually. Some of the fuselage textures are over 4mb each!thx,billg

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Bill,"Load extended image" or "Load normal image" depends on the type of image you're loading, then "save extended image" and make sure that "Save as type" is "DXT3 with alpha" for images that use the alpha channel. You can see the alpha channel in top right corner of the DXTbmp.Before you start playing with things, make a backup of the original images. Just in case. I also reduced the size of most of the textures. They are simply too big and too many of them. Antenna.bmp, for example, is now only 17kb in size. Also, lightmaps are too big. My poor GeForce 3 simply can't take it, it's too much. :)Regards,Jurehttp://www.reality-xp.com/community/nr/rsc/rxp-higher.jpg

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Jure, I'm making progess! I have some of the larger "extended image" files saved as DXT3 with alpha. They're about 1/4 the size they were, and still look great. The other ones seem to be just bmp's, but are 1024x1024. Don't think they need to be that resolution. How can I make them say, 512x512 or even smaller? Thx!billg

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Bill,glad to hear you're making progress! In order to resize an image, you need a paint program. If you don't have Paint Shop Pro or Photoshop, try some other painting program. I bet there are some freeware offerings out there. Anyway, you should tell Dxtbmp which paint program to use. You can do that under "Prefs" and "select editor". When you're done, load your image, CHANGE IT TO 32-bit, because paint programs usually don't recognize extended formats like DXT3, then start with resizing. Press "Image", then "Send to editor" and if you have done everything right, your paint program will pop up with the image inside. Resize, paint, whatever you wish to do, then simply press "Save" and quit your paint program. You're back to Dxtbmp, now press "Reload after edit" and you'll have your edited image back in Dxtbmp!If the image has the alpha channel, you MUST resize that too! Procedure is the same, under "Alpha" choose "Send Alpha to Editor", your paint program will pop up, make the changes, save and back in Dxtbmp, press "Refresh Alpha". Now you're done, save the image in Dxtbmp in whatever format you wish, usually DXT3 with Alpha (for the IFDG aircraft most of the textures are in that format). If not, remember what format was the image originally in and after editing save it in the same format. Just be careful with images that have an Alpha channel associated with them. Alpha channel controls either transparency or (metallic) shine, so you don't want to lose that. :)I hope this helps a bit. If you need more help, drop me an E-mail and we'll try to get you going. :)Regards,Jurehttp://www.reality-xp.com/community/nr/rsc/rxp-higher.jpg

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