May 18, 201115 yr Hi to all again...I've completed the basic AFCAD and photoscenery of my project... and the next part for me will be to create some elevated terrain (2 hills and an elevated part of a peninsula to be exact)...I'm planning to use SBuilder as users say it can do those... but I'm very much dumbfounded as to how to use it... I don't even know where to begin... :( if there's a tutorial or a guide or something for this version, please point me to it... thanks very much
May 18, 201115 yr Hello:These links might be helpful to start with learning SBuilder for FS2004 (FS9): :( http://www.fsdeveloper.com/forum/showthread.php?t=18011CAVEAT: Be aware that if you make the older VTP "photo-mesh" of a "non-terrain-mesh-clinging" type in SBuilder for FS9, both photoreal textures and terrain mesh output will be more limited in resolution. :Shocked:But if you instead use the FS SDK "Resample" output methods with higher resolution source data files in the appropriate WGS84 datum and Geographic Lat-Lon projection, your FS9 terrain mesh-clinging photoreal textures can be displayed at up 4.8 Meters per pixel resolution, and FS9 terrain mesh can be displayed at up to LOD-11 (19.2 Meters between elevation data points). :(BTW: Depending on how much diversity of elevation detail (ex: hills and valleys) is in your project area terrain mesh, you may need to output several other "BUFFER" terrain mesh BGLs at LODS of 7 through 10 (1 BGL file per LOD for pre-FSX terrain mesh), so that "blue slivers" or "tears" are not seen where adjoining FS9 LOD-13 photoreal textured terrain tiles meet at their edges. B) Hope this helps ! :( GaryGB
May 18, 201115 yr Here is another site. The Scruffyduck tutorials are straightforward and some are available here as .pdf files if like me you prefer to work from a printed page. http://www.fs-freeflow.com/forum2/index.php?board=4.0SBuilder is a good tool but it has a steep learning curve. John
May 19, 201115 yr Author thanks much guys for the responses! I'll start pouring over them :( cheers! :(
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