July 1, 201114 yr I have always assigned my CH yoke buttons thorough FS but was never satisfied with flight control calibration. I am in the process of assigning my buttons through FSUIPC and in the process I have to disable the yoke through FS.As far as the mouse look goes, I previously had a button on the yoke assigned to "mouse view direction". Worked fine. Now, however, since I am going through FSUIPC I can't get the mouse look to work. I can assign a button and the pointer will change to a crosshair but the mouse doesn't function in the mouse look mode. Won't pan or zoom.Any suggestions as to what is going on here? Thanks. Moderator, not sure if I should have posted this here or in the hardware section.Jim
July 1, 201114 yr Commercial Member As far as the mouse look goes, I previously had a button on the yoke assigned to "mouse view direction". Worked fine. Now, however, since I am going through FSUIPC I can't get the mouse look to work. I can assign a button and the pointer will change to a crosshair but the mouse doesn't function in the mouse look mode. Won't pan or zoom.I'm afraid disabling controllers in FSX also disables that facility. No idea why they did that. In FS9 it was separate -- as were each controller, so you could pick and choose.The only suggestions I can make are to re-enable controllers in FSX and either1. Make sure all assignments in FSX are delete those entries assigned in FSUIPC, or2. Assign in FSX in any case. You can still calibrate in FSUIPC. The FSUIPC axis assignments are useful for assigning different controllers for different aircraft, and for a few other things (and such assignment, when used "direct to FSUIPC calibration" can be more efficient), but you should be able to get good results either way.I did have a look at implementing mouse look in FSUIPC but didn't get very far. EZCA does it well, using the centre mouse button (press the wheel on a wheel mouse), so there is a way. I might take another look.RegardsPete Win10: 22H2 19045.2728 CPU: 9900KS at 5.5GHz Memory: 32Gb at 3800 MHz. GPU: RTX 24Gb Titan 2 x 2160p projectors at 25Hz onto 200 FOV curved screen
July 16, 201114 yr I'm afraid disabling controllers in FSX also disables that facility. No idea why they did that. In FS9 it was separate -- as were each controller, so you could pick and choose.The only suggestions I can make are to re-enable controllers in FSX and either1. Make sure all assignments in FSX are delete those entries assigned in FSUIPC, or2. Assign in FSX in any case. You can still calibrate in FSUIPC. The FSUIPC axis assignments are useful for assigning different controllers for different aircraft, and for a few other things (and such assignment, when used "direct to FSUIPC calibration" can be more efficient), but you should be able to get good results either way.I did have a look at implementing mouse look in FSUIPC but didn't get very far. EZCA does it well, using the centre mouse button (press the wheel on a wheel mouse), so there is a way. I might take another look.RegardsPeteI've been having the same problem.I tried Pete's first suggestion and it works. I kept the yoke (joystick) "enabled" in FSX but "deleted" each of the "control axis assigmnets." I then "defined" these asignments via FSUIPC and the original "mouse look" feature continues to work using "space bar + (mouse) left/right; up/down" like normal.Regards,Jim Parkinson :-) Jim Parkinson
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