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Brighter Landing Lights (on AI planes)

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Hi, I like the constant work of tweaking FS9 to improve the simulation. I wonder if anyone knows of a way to get the landing lights on AI planes a LOT brighter and visible at greater range? If it´s the old "halo.bmp" then I wont bother, since I don´t want the runway/airport lights to be affected. Any ideas? /J

/Johan Windh

vpa269.png

 

A2A Simulations 3D Shockwavelights comes to my mind! You have to add it manually to every aircraft-type though...

  • 3 weeks later...
  • Author
A2A Simulations 3D Shockwavelights comes to my mind! You have to add it manually to every aircraft-type though...
Hmm... I´ll have a look into that.. Cheers!

/Johan Windh

vpa269.png

 

A simple way is to check the Lights section of the plane's aircraft.cfg file. If there are no landing light lines listed there, add them. That will brighten them up a bit. Hope this helps,

A simple way is to check the Lights section of the plane's aircraft.cfg file. If there are no landing light lines listed there, add them. That will brighten them up a bit. Hope this helps,
Hi Tom. Would you please be kind enough to provide me / us with a more in depth explanation? I understand the aircraft configuration lights section part of course, but what effect(s) do you recommend? And does;[lights]//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landinglight.x = 5, num, num, num, fx_? operate automatically on AI aircraft? Thank you. Best regards,Mel

Hi, An example line from one of my AI aircraft: light.6=5, 25.9, 6.8, -0.6, fx_landing The numbers are type, forward/back, left/right, up/down (in feet from the reference point of the plane). These will need to be changed for your given plane. Hope this helps,

Thanks Tom. A big duh, . . . on my part, fx_landing, pretty obvious. Regards,Mel

  • 2 weeks later...

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