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Capt. Windh

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Everything posted by Capt. Windh

  1. Well. the battle to get the issue fixed rages on! Kevin, have you sent your data to PMDG?
  2. I'd also love to see some numbers on this, to show to PMDG. And I wouldn't say this is a pointless discussion at all. It is about realism. The NG by iFly and even the NG for FS9 did not respond this way on control input.
  3. Hi Jim. Well I do have the Uiautomationcore.dll in my FSX main folder. Before I put it there, FSX would CTD randomly in flight. After installing it it only randomly crashes on task switching/windowed mode changing. It crashes no matter wether AS2012 is running or not. Just downloaded the latest driver for my GPU, but no change...
  4. Hi Jim, I believe SVA1181 got rid of his problems. Mine remains though.
  5. Cheers Steve, but I don't know what to do with it when it's launched! And now the random crashes are back... Totally unpredictable. This is getting VERY annoying and frustrating.
  6. Sure. And as you can see in my video, no large input at all is required to make the spoiler ins react. Very very little in fact.
  7. OK Kevin, I'll tell them that. And by the way, I'm a little baffled that not many more has discovered this. Does everybody who use pedals just let go of the yoke, the second the aircraft touches ground? By all means, the aircraft is still very aerodynamically responsive at this part of the landing. Either that or people just never thought of to have a look at their landing from outside.
  8. The answer from PMDG support: "I reviewed your video and I don't see anything out of the ordinary. The Spoiler Mixer in the wheel interacts with the Aileron quadrant to add or remove spoiler input exactly as illustrated in your video. We created the Spoiler mixer operation after reviewing numerous Boeing Maintenance documents and with advice from the Tech Team of 737NGX Captains and Maintenance personel. What specifically is it that you think should be happening and can you provide technical references to back up these findings?" I don't have any solid references as of now, except for the Classic material provided in the thread, which really does not goes into Ground Mode. We all agree that this is a fault in the modelling, I just need to find solid proof now. If anyone else finds something, please post it here! Realism FTW! J
  9. Hey, trust me, I'm just happy anybody's even bothering! After updating NVidia software (not Driver) and unselecting an option for it to "enable to send to Nvidia stream" within the Nvidia software, I'm back to being able to switch to Windowed mode (IF I pause first), and that's enough to use the sim. But ofcourse, one should be able to task-switch without ANY issues... How do I get to the Event Viewer? Complete noob on Win8.. :(
  10. Hello again. For some reason the crashing returned, even though I use "Nvidia Color Mode".. Tried your fix, and nope. Still either Black or CTD....
  11. FYI Had to change settings on my video in order for PMDG support to view it. https://vimeo.com/74512274 password: pmdg
  12. Hi Vaughan. Not really sure what you mean by this? Cool site anyway! Ok, so that's established. It's not a crucial deal, but for someone like me, who enjoy to make FS-videos it simply makes them less realistic. And it that case, it is rather annoying. Is that done via the PMDG homepage?
  13. Interesting findings Kevin. Thanks. I've been looking at Real World NG crosswind landings (wingviews) on youtube and not seen any of them having the spoilerons move after touchdown, they stay at fully deployed. Watching some FS-videos of the NGX I find that some people have these issues and some don't, as predicted. The question remains though.. Is there a way to fix/tweak this? Or at least make the spoilerons' movements less sensitive?
  14. Here's another video, with both the wings and the VC-yoke in frame, so you'll see the amount of input. This is "live" and with only keyboard assigned to control the ailerons. First with spoilers down and then with speedbrakes fully extended in ground mode. https://vimeo.com/74512274
  15. Yep, I use the yoke to steer on the ground. But just after touchdown you would still use aerodynamic control together with the nose wheel to steer the acft until it settles filly, so this *should* affect people with pedals too. I can reproduce this in both fsrecorder and 'live'.
  16. Ok, cheers. Perhaps there's a way to minimize it at least then.
  17. True. But other people not having this problem (at least on the ground) means that there is something to do about it. The question is what.
  18. Hi, I recently started a thread about this. (Also new to the NGX) http://forum.avsim.net/topic/419759-ngx-and-idle-thrust-on-touchdown/ After some research I found that this is normal in the 73NG's.
  19. OK Kevin, But still some people report that they don't have the problem that can be seen in the video I provided.
  20. OK, was able to test it again. I tested without any external controllers connected. It was not Autorudder. I then tried it with keyboard inputs for Ailerons. Also checked with lowering the sensitivity for Ailerons. Nope. The problem remains... Hmm....
  21. Hmm... interesting.. Well, no, my controls aren't super sensitive.. And my yoke is not connected through FSUIPC.
  22. Right... It cannot be due to the fact that I use "autorudder", right? (not able to test at the moment) If not, wouldn't more people have noticed this? Fixable?
  23. Here's a video showing how the spoilerons "overreact" when spoilers are deployed: https://vimeo.com/74471597 (please bear with my sloppy landing, it's my first logged flight with the NGX)
  24. For example, when making replay/videos the spoilerons fold down with every little move, and I don't think I've ever seen a RW video with the spoilerons moving this much just after touchdown. Perhaps with extreme crosswind and the PF makes serious input, but not by just nudging the yoke, as the case is at the moment. Let me upload a video to clarify.

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