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Small FYI to PMDG regarding a repaint

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Hey guys, first of all a huge thanks for the aircraft... I am having a great time with her and the plethora of customization is great! I know there is a lot on your plate right now, so just a FYI regarding the United repaint for the 900-WL; as you can see in the picture the landing lights cast the texture for a KLM aircraft (of which I have no KLM repaint installed). 2ugm0qb.jpg I will attempt to go through more repaints over the next few days and see if I can't find more anomalies and compile a list for you guys to take a look at once all the major bug fixes are done, this specific problem doesn't really affect me as I don't fly from the external view, but just thought I'd give a heads up!

Joseph Chamberlain

FAA ADX

 

I noticed the Virgin Australia paint has double writing over the top of each other on by the pitot tubes (however I loaded that livery after another without restarting just to look at something so that might have caused it), the Virgin Blue livery has some paint gaps on various places and a window texture is missing on the front right side of the plane.

Jay Vorkapic

 

pmdg_trijet.jpg

There are a few issues with the alpha layer in the paints. I believe the PMDG painters are looking into it. Keep watching the livery download section as they update the repaints regularly.

Di Agron

 

Dell XPS 15 L502X | Intel i5-2540m @ 2.60GHz | 4GB DDR3 1333MHz (2x2GB) | nVidia GT525M | Seagate 500GB 7200RPM | 15" 1366x768 | 23" LG 1360x768 |

 

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PMDG FMC NavData out of date message fix HERE

There is an anomoly between the second and third texture sheet. It doesn't show up unless you have a black fuselage. Here's a pic to explain what I mean: 4161.jpg I won't be doing anymore paints until the paint kit hits the stands, as this is not fixable with the texture sheets, to my knowledge. Frank Cooper

This has been addressed and fixed. Should be available soon. On the seperation line on textures this sometimes is a driver issue. Drove me nuts until I set Verticle Sync to off. Try that. Also, when working with these texture sets you have to really zoom in to insure you don't leave a pixel gap or two. Pete Mac PaintPMDG Graphic Designer

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