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-800 whole body paintkit in one piece?

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Hi, I wanted to start with my planned "entire fleet" repaints but I have a serious problem to size the parts especially of the special color schemes since there is no one piece paintkit but only the fuse cut into three with wholes in the middle, could we perhaps get a whole body kit?greets,johnny

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Hi Johnny,The best thing to do is just find out where the fuse cut lines are on the master psd. Once you've found these you'll have no problems creating paints. It's a lengthy process but in doing so you'll learn lots and save loads of time in the future. One method of doing the above which I learned from Dan Prunier is to use the PMDG default paints and cut them over your psd files. You should then have a pretty good idea of where the fuse join lines are.

Gavin Price

I'm sure it would be very hard to do as it would have to change the way the model uses the textures

Gavin Price

It's quite simple to make it yourself. If you have the 800/900 kit then you have everything you need to make your own 800 kit, or 900 individual kit. I've made several kits and normally prefer them combined when I can get away with it, but I agree with you all on this case being much better to have separate kits. There is a lot to correct since the night textures are only for the 800, and not the 900, the cut lines are wrong and a few other things that I'm actually dedicating a full video on in correcting these and making a separate kit yourselves. As a painter and as a web master (I only mean that by it's actual meaning, not being arrogant haha), I totally understand the need for combining. I've spent hundreds of hours on trying to combine my Duke kits for bandwidth purposes and will most likely continue with a couple hundred more hours until I succeed. The point being, the 800 and 900 only have a very small amount of layer differences so the slight difference is much easier to put them in a combined kit then creating 2 different 1gb kits for a mere few megabytes. If there wasn't the alignment problems and night texture differences then it would be fine, but again, I will be showing you all very soon how to fix all these things as well as make individual kits if you so desire.On a side note:I've been doing my best in getting the video tutorial done but my family project comes first and took a turn for the worst and even though I've been in After Effects for 3 days straight (no sleep), there is no way I'll be able to finish it by Christmas. If there is anyone that is an avid AE user that knows all about iterintra frames, and respective codecs, please contact me. I'm having a major pulldown issue on some things that I have no idea about, just where the problem must be and I have the iterintra frame blues. I know I am not the only one that uses these products, yet it seems like every time I post on Adobe's forum that either no one knows the answer or they have the idiot complex in knowledge hidden from others makes them more powerful,,, pathetic. Anywho, please contact me. I really want to get my family animation issue resolved for Christmas if possible.Thanks.

i9 10920x @ 4.8 ~ MSI Creator x299 ~ 256 Gb 3600 G.Skill Trident Z Royal ~ EVGA RTX 3090ti ~ Sim drive = M.2  2-TB ~ OS drive = M.2 is 512-gb ~ 5 other Samsung Pro/Evo mix SSD's ~ EVGA 1600w ~ Win 10 Pro

Dan Prunier

I'm sure it would be very hard to do as it would have to change the way the model uses the textures
The model is not mapped to the way the paint kit is setup. You still need to cut and place the textures according to the mapping. Having a specifically sized -800 master fuselage wouldn't make any difference to the way the model uses textures.

Cheers,

John Tavendale
Textures by Tavers - https://www.facebook.com/texturesbytavers

Ok, I understand there are bugs, but all paint kits have them. What specifically are your talking about? I did a paint with no defects of the 900 other than the belly color being darker. I think too many people just don't have much experience in painting without a perfect kit. Not a bad thing, but I fixed all the issues I had so I guess I was just lucky. Yay me. Seriously though, I only want to help so maybe we can all team up and lay out all our issues and get them resolved?

i9 10920x @ 4.8 ~ MSI Creator x299 ~ 256 Gb 3600 G.Skill Trident Z Royal ~ EVGA RTX 3090ti ~ Sim drive = M.2  2-TB ~ OS drive = M.2 is 512-gb ~ 5 other Samsung Pro/Evo mix SSD's ~ EVGA 1600w ~ Win 10 Pro

Dan Prunier

Ahh thanks John, but I really would like to know what everyone thinks, see's, can't understand, knows is broken, etc. I'm still early enough in my video tutorials where I can hopefully help. It's also always possible I'm just missing something. I just added a video to my paint thread which is just #2 in the series.

i9 10920x @ 4.8 ~ MSI Creator x299 ~ 256 Gb 3600 G.Skill Trident Z Royal ~ EVGA RTX 3090ti ~ Sim drive = M.2  2-TB ~ OS drive = M.2 is 512-gb ~ 5 other Samsung Pro/Evo mix SSD's ~ EVGA 1600w ~ Win 10 Pro

Dan Prunier

The model is not mapped to the way the paint kit is setup. You still need to cut and place the textures according to the mapping. Having a specifically sized -800 master fuselage wouldn't make any difference to the way the model uses textures.
Yes sorry John I forgot about that good point.

Gavin Price

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