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Touchdown sound in external view

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Hey, i was wondering if PMDG could make a main gear touchdown sound that plays in external view, when i land and watch the replay in the wing view, it feels like there's a missing sound when it touches down...A sound similar to the sound planes do while taxiing over cracked surfaces and hit the bumps.It doesn't have to be loud, cause that would spoil the sensantion of a smooth landing, but it must be hearable ;)Maybe PMDG can implement this in SP1c :)Santi

Hey, i was wondering if PMDG could make a main gear touchdown sound that plays in external view, when i land and watch the replay in the wing view, it feels like there's a missing sound when it touches down...A sound similar to the sound planes do while taxiing over cracked surfaces and hit the bumps.It doesn't have to be loud, cause that would spoil the sensantion of a smooth landing, but it must be hearable ;)Maybe PMDG can implement this in SP1c :)Santi
Not to take away from your post, but have you ever watched airliners land? You can't hear all but the firmest of landings (if you can hear those).

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Zachary Waddell -- Caravan Driver --

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Tell you what fellas, not to move off topic, but I can't for the life of me get rid of the hhhmmmming, sound in the exterior view. It's OK if I'm viewing the AC from the front, but if I move the view round to the rear of the AC I hear the same sound that comes while in the cockpit! Is anyone else finding this?

Howard
MSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One Yoke
My FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776

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Not to take away from your post, but have you ever watched airliners land? You can't hear all but the firmest of landings (if you can hear those).
I know, but consider since 737NGX doesn't have cabin modeled, you are forced to have wing view as an external view. You're thinking it from the "internal view point of view", that meaning, in real life you are inside the plane and you hear the sounds through the plane's body, in FSX you aren't.That could of course be solved by modelling the cabin in 737ngx.

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