Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Crazy idea to improve ground handling.

Featured Replies

So, I just thought of a crazy idea for improving X-Plane 10 Ground Handling. It would really make it even more interesting for FS users, who have suffered from ridiculous ground handling by Microsoft for years.Why don't consider hiring one of the guys who do the tire model for racing simulators to do the same but with X-Plane? I don't mean doing at the level iRacing and others are doing, simulating every little detail, but even a 2 to 3 year old simulator has a much better tire physics than any flight simulator, it's just a matter of adapting that into an airplane proportion.Imagine accurate grip, handling, brake feel, tire locking, landing in crosswind, all that would feel so much better with better tire physics.Just an idea

Alexis Mefano

  • Author

So nobody likes my idea, or just consider it unviable?

Alexis Mefano

So nobody likes my idea, or just consider it unviable?
It's unviable. The center of mass of a plane on the runway is much higher than in any car.and the aerodynamics have a totally different approach. In a plane you want to get up, in a car the aerrodynamics hold you down.

Karsten Schubert

So nobody likes my idea, or just consider it unviable?
I think it would be a pretty idea, the only problem is that I don't see Austin letting someone else "fiddle" with any part of physics inside X-Plane. For the little I know him from all these years, I think all X-Plane physics modeling is "his thing" only. :-)Actually some years ago Austin began developing a racing simulator called X-Racing, but its development was then stopped. The tire modeling etc. was then subsequently translated inside X-Plane.Actually, ground physics inside X-Plane is quite complex (much more than FSX) but has still flaws.You could try submitting Austin your idea, who knows... :-PMarco

"Society has become so fake that the truth actually bothers people".

  • Author

Thanks for the comments guy.I'm talking about Friction between surface and the tires, not aerodynamics. I don't like the feel of the aircraft barely able to mantain directional control while under V1 speed, imagine in Real Life if a 777 with 15 crosswind taking off heavy with a Vr around 160 reacted like it would on X-Plane. Man.... That would make every takeoff a accident about to happen.Well, since he almost built a racing simulator, he must know how important tire model is, even on a Flight Simulator. I believe it's much better than the non existent physics from FS, but there's still a long way before it feels like real tire, like in DCS- A10 Sim. That sim makes you want to taxi forever, feels of good and realistic.

Alexis Mefano

  • Commercial Member

Tire friction is adjustable through Planemaker. Further fine tuning can be done through plug ins.

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.