March 8, 200422 yr Hello fellow simmersIve been searchin on several Flight Simulator sites for a solution but nothing usable found.Certainly many of you know that problem, it exist since flight simulator 2000. The gauges refresh rate in VC of almost all of the addon aircrafts is just poor, while the overall framerates are good. Turning down the Virtual Cockpit LOD doesnt help. Even in a Low detailed Virtual Cockpit like the Ready for Pushback 747-200 the problem exists.Many simmers told me they dont use VC much, but from my point of view the era of 2D Panels is past since Falcon 4.0 I really enjoy flying in VC View because it gives you a feel of beiing in the Cockpit not just in front of your PC staring at some gauges. I ask myself why military sims like the great LOMAC can have a photoreal VC with a smooth gauges refresh rate ans Fs9 not.The aircrafts are just unflyable like that, there must be a way to fix this.Sorry for the lenght of that post and my poor english, im from Switzerland.Thanks in advance for tips / sugestions
March 8, 200422 yr the gauges are at the mercy of how the FS panel engine refreshes them in the VC...Hope this helps!
March 8, 200422 yr Thanks , but this brings another question up to me, is there a way to set a higher vc panel refresh rate in fs9. Maybe in a .cfg file or a tool or something.
March 8, 200422 yr the best way I know of from a user (not a developper standpoint):[email protected] this helps!
March 9, 200422 yr I think theres no way to fix this. If somebody could figure out why this happens. Does everyone of you have this problem. Microsoft should really care about that. All those addons out there have very beatyfull VCs but with such a gauge refresh rate they are completely useless for flying. I managed it by displaying a small minipanel somwhere in a corner, to at least have a working VSI but that cant be the solution. A Request for all developers out there: Please figure out that problem and release a patch or a small tool or something , i would even pay for that!!
March 9, 200422 yr I read somewhere that the problem is due to the way Direct3D handles the gauges needles (Draw - delete - redraw etc.) Maybe a direct3D fix should help.
March 9, 200422 yr Interestingly, some of the supplied MS aircraft perform better... look at the 747 for example, the altimeter in the VC is quite smooth on my system... Bert
March 9, 200422 yr Yes but if you use default gauges in a Addon aircraft like the Lear 45 PFD in the cessna citation X by eaglesoft, the gauges dont run smooth. Maybe the programmers of the addons have set a low refresh rate to not affect FPS or the 2D gauges so much. I dont know...its getting rally annoying.
March 9, 200422 yr I was just flying it now, and everytime i do so i have to say I LOVE THIS BABY!!! I think this is one of the best Addons that i ever boughtand absolutely worth its money. Even in all its beauty and LOD it does not decrease FPS on my system, even using the Deluxe Version.Unfortunately the VC gauges dont run smooth like in most of my addons, but its interesting that they run smoother than the Ready for Pushback 747-200 VC Gauges. Those who know this addons know that there is absolutely no comparsion between the 747 and citation X VC.RFP 747-200 has a very sparse textured VC and it is equipped with analog gauges, not an EFIS yet. Strange...
March 9, 200422 yr >All those addons out there have very beatyfull VCs but with such a >gauge refresh rate they are completely useless for flying. I >managed it by displaying a small minipanel somwhere in a corner, to >at least have a working VSI but that cant be the solution. >A Request for all developers out there: Please figure out that >problem and release a patch or a small tool or something , i would >even pay for that!!VC gauges refresh at the same rate as their 2D counterparts do, this is because they are in fact the exact same gauges you se in 2D mode.The issue with VC is that more gauges are displayed at once and thus all have to be refreshed resulting in a lower frame rate when in VC mode. Whereas the 2D mode does not have the room to display all these gauges at once.Very common in VC's is to display both the guages from the captain's and first officer side. Well that's the same gauge being displayed and refreshed twice. So VC's if they have complex gauges take a double hit if that complex gauge is shown on both the pilot flying side and non pilot flying side.Also often is the case some gauges that would be able to be hidden or turned off in 2D more are displayed always in VC mode resulting in an even greater FR hit.So its not really a problem that can easily be resolved by developers. Its the price you are paying for the added realism of the VC. Faster processors is the answer to this one IMO.Something I do to reduce the VC hit is to remove some of the gauges from the non pilot flying side. I don't use them anyway and removing them will most certainly improve performance in the VC. But you will take a realism hit in removing these gauges as you may have empty spaces where those gauges would be on the right side of the VC.Regards.Ernie.
March 10, 200422 yr Thanks very much this helps alot. Is it maybe possible to make the gauges on the right side appear but dont work, remove just the needles or so
March 10, 200422 yr >Thanks very much this helps alot. Is it maybe possible to>make the gauges on the right side appear but dont work, remove>just the needles or soThat would be very possible. Have a gauge which just displays a bitmapped image of the gauge instead of it being an actual working gauge.It would be something to suggest to the developers, static replacement VC gauges for the NFP side of the VC to help reduce frame rates.Regards.Ernie.
March 10, 200422 yr Just because they're the same doesn't necessarily mean they refresh at the same rate. Try an abrupt maneuver in any aircraft (From the default Extra to the default 737) with a VC. In the 2D panel, the gauges more or less reflect what's happening to the aircraft. In the VC, if you can't see the choppiness of the gauges then you have other issues to deal with.The slow refresh rate of the gauges is precisely what allows all of them to be displayed at once in the VC, not the other way around. I'm not sure if simply removing gauges will fix the problem either since this disparity occurs in every aircraft I've flown.The ideal solution IMO, one which we may only see in future versions of FS, is to selectively increase or decrease the refresh rate of a gauge depending on how critical it is (Ex. The Primary Instruments refresh faster than the engine gauges.) There is one aircraft that implements this to a small degree, the Meridian. Flying completely in the VC, you can display the smoother popup 2D gauges over the VC as necessary (I like to bring up the PFD during approach, the engine gauges during TO, the GPS enroute, etc.)
March 10, 200422 yr I'm pretty sure that the maximum refresh rate of any gauge in MSFS is 18 times a sec. I believe this is hard-coded within the sim engine and can not be changed. As far as I can tell it's a carry over from the early days of the sim when shortcuts like that were necessary to get the thing to run at all. There's no question in my mind that it's possible to vastly improve on that as there are other programs that do much better in this area. Like the flight model, it's just something the dev. team needs to see as a priority.TonyDigital-Flight
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