February 19, 201214 yr Hi i am trying to do my livery.I have finished everything except virtual cockpit reg number "PMDG_NGX_VC_N_Number"I cant change alpha chanel!Please Help!!!! Dusan Pavlovic www.ventusairlinesva.com
February 19, 201214 yr http://forum.avsim.n...ill-be-deleted/Really helps to address you with a name. Edited February 19, 201214 yr by FDX016 - Nick Thanks!Nick CrateChief Executive OfficerFedEx Virtual Air Cargo
February 19, 201214 yr Hi Dusan,I was having the same issue and it was giving me fits. As I am using Photoshop Elements I don't have the Alpha Channel tools available in full Photoshop. I tried a couple of things and got it working. This assumes you have a photo editor and are using the free DXTBmp to export DDS textures. Open the PMDG_NGX_VC_N_Number.psd file in your photo editor. Edit the text to the N-number you desire. Flip it vertically (upside down) then save it as a 24 bit .bmp.Now remove the effects from the text layer (should be blending options or effects, depending on your editor). Now you should have plain white text on grey. Using the paint bucket, make the background layer black. You should now have plain white text on a black background. Now save as PMDG_NGX_VC_N_Number_alpha.bmp - same settings, 24 bit. Open DXTBmp and drag PMDG_NGX_VC_N_Number.bmp into it. In the upper right corner click the bottom left icon in the Alpha Channel box (Import Alpha Channel). Browse to PMDG_NGX_VC_N_Number_alpha.bmp. You should now see the contoured silver N-number in the main screen and a black and white version in the Alpha Channel window (both upside down). Click File > Save as > DDS Texture. Browse to the texture folder of your repaint and save as DXT5 with the file name PMDG_NGX_VC_N_Number.ddsYou should now see the new N-number in your repaint's VC.I'm sure there's an easier way but this works. And that's all that matters to me! Let me know if you have any issues. Eddie EddieKABQ
February 19, 201214 yr Author Ok Thank you wery much i will try and let you know! Dusan Pavlovic www.ventusairlinesva.com
February 19, 201214 yr Author And YES IT WORKS :) :) THANK YOU VERY MCUH!Kind RegardsDusan Pavlovic Dusan Pavlovic www.ventusairlinesva.com
April 27, 20224 yr On 2/18/2012 at 11:55 PM, haskell said: Hi Dusan,I was having the same issue and it was giving me fits. As I am using Photoshop Elements I don't have the Alpha Channel tools available in full Photoshop. I tried a couple of things and got it working. This assumes you have a photo editor and are using the free DXTBmp to export DDS textures. Open the PMDG_NGX_VC_N_Number.psd file in your photo editor. Edit the text to the N-number you desire. Flip it vertically (upside down) then save it as a 24 bit .bmp.Now remove the effects from the text layer (should be blending options or effects, depending on your editor). Now you should have plain white text on grey. Using the paint bucket, make the background layer black. You should now have plain white text on a black background. Now save as PMDG_NGX_VC_N_Number_alpha.bmp - same settings, 24 bit. Open DXTBmp and drag PMDG_NGX_VC_N_Number.bmp into it. In the upper right corner click the bottom left icon in the Alpha Channel box (Import Alpha Channel). Browse to PMDG_NGX_VC_N_Number_alpha.bmp. You should now see the contoured silver N-number in the main screen and a black and white version in the Alpha Channel window (both upside down). Click File > Save as > DDS Texture. Browse to the texture folder of your repaint and save as DXT5 with the file name PMDG_NGX_VC_N_Number.ddsYou should now see the new N-number in your repaint's VC.I'm sure there's an easier way but this works. And that's all that matters to me! Let me know if you have any issues. Eddie Thank you so much Haskel. This worked for me beautifully. I used gimp as my photo editor and dxtmap to make dds file Bilal Asif Khan
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