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Dusan

Livery Alpha chanel1

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Hi i am trying to do my livery.I have finished everything except virtual cockpit reg number "PMDG_NGX_VC_N_Number"I cant change alpha chanel!Please Help!!!!

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Hi Dusan,I was having the same issue and it was giving me fits. As I am using Photoshop Elements I don't have the Alpha Channel tools available in full Photoshop. I tried a couple of things and got it working. This assumes you have a photo editor and are using the free DXTBmp to export DDS textures. Open the PMDG_NGX_VC_N_Number.psd file in your photo editor. Edit the text to the N-number you desire. Flip it vertically (upside down) then save it as a 24 bit .bmp.Now remove the effects from the text layer (should be blending options or effects, depending on your editor). Now you should have plain white text on grey. Using the paint bucket, make the background layer black. You should now have plain white text on a black background. Now save as PMDG_NGX_VC_N_Number_alpha.bmp - same settings, 24 bit. Open DXTBmp and drag PMDG_NGX_VC_N_Number.bmp into it. In the upper right corner click the bottom left icon in the Alpha Channel box (Import Alpha Channel). Browse to PMDG_NGX_VC_N_Number_alpha.bmp. You should now see the contoured silver N-number in the main screen and a black and white version in the Alpha Channel window (both upside down). Click File > Save as > DDS Texture. Browse to the texture folder of your repaint and save as DXT5 with the file name PMDG_NGX_VC_N_Number.ddsYou should now see the new N-number in your repaint's VC.I'm sure there's an easier way but this works. And that's all that matters to me! Let me know if you have any issues. Eddie


Eddie
KABQ

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And YES IT WORKS :) :) THANK YOU VERY MCUH!Kind RegardsDusan Pavlovic

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On 2/18/2012 at 11:55 PM, haskell said:

Hi Dusan,I was having the same issue and it was giving me fits. As I am using Photoshop Elements I don't have the Alpha Channel tools available in full Photoshop. I tried a couple of things and got it working. This assumes you have a photo editor and are using the free DXTBmp to export DDS textures. Open the PMDG_NGX_VC_N_Number.psd file in your photo editor. Edit the text to the N-number you desire. Flip it vertically (upside down) then save it as a 24 bit .bmp.Now remove the effects from the text layer (should be blending options or effects, depending on your editor). Now you should have plain white text on grey. Using the paint bucket, make the background layer black. You should now have plain white text on a black background. Now save as PMDG_NGX_VC_N_Number_alpha.bmp - same settings, 24 bit. Open DXTBmp and drag PMDG_NGX_VC_N_Number.bmp into it. In the upper right corner click the bottom left icon in the Alpha Channel box (Import Alpha Channel). Browse to PMDG_NGX_VC_N_Number_alpha.bmp. You should now see the contoured silver N-number in the main screen and a black and white version in the Alpha Channel window (both upside down). Click File > Save as > DDS Texture. Browse to the texture folder of your repaint and save as DXT5 with the file name PMDG_NGX_VC_N_Number.ddsYou should now see the new N-number in your repaint's VC.I'm sure there's an easier way but this works. And that's all that matters to me! Let me know if you have any issues. Eddie

Thank you so much Haskel. This worked for me beautifully. I used gimp as my photo editor and dxtmap to make dds file 


Bilal Asif Khan

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