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Placing a custom 3D object in FSX

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hello,I have a question regarding placing a custom 3D object in my FSX.A few friends of mine have now finished the buildings for the airport I'm working on now, but now I can't get them into FSX. I have them converted to .mdl files and I have also created the librarys, but they don't show up in FSX. I have no idea how to use this now. Can someone tell me how to get my objects in FSX now?I'd be very thankful if I could get quick help from you.RegardsEmi

Greetings from the 737 flightdeck!

  • Moderator

Why not simply use ADE9X to place your .mdl file(s) at the airport? On, use Arno's tool to create a Library, then use that in ADE9X to place the buildings?

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator
  • Author

How do I do that? I can't get the building to show up in ADE. Can you tell me how to do that or give me a good turorial? (PS. I've already tried the tutorial on FSDeveloper, but it I somehow don't get it in with it).

Greetings from the 737 flightdeck!

  • Moderator

There is a several hundred page manual that describes every operation in very clear English with illustrations. Did you download that?http://www.mediafire.com/?9wqv5vj8sacnw1xIn any case, using a .mdl file directly is a two step process, the first of which is to locate the .mdl files:Step 1:

  • Lists > Models to get the model list.
  • Use the Add button to locate and add your mdl file to the project.
  • Close the List.

Step 2:

  • Right Click > Add > Model
  • Select your model.
  • ADE should then be able to place it.

Whenever you compile the airport, the .mdl files will become part of the airport's .bgl file. Be certain to copy/paste the building's textures into the ..\Texture folder associated with the ..\Scenery folder where the airport .bgl file(s) are kept!

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

I also recommend ths method, if the objects are custom and not going to be used elsewhere. From what I've seen, FSX wastes a lot of time opening and looking at library bgl files so if there is no need to use a library, just compile into the main airport or other bgl.scott s..

  • Author
There is a several hundred page manual that describes every operation in very clear English with illustrations. Did you download that? http://www.mediafire.com/?9wqv5vj8sacnw1x In any case, using a .mdl file directly is a two step process, the first of which is to locate the .mdl files: Step 1:
  • Lists > Models to get the model list.
  • Use the Add button to locate and add your mdl file to the project.
  • Close the List.

Step 2:

  • Right Click > Add > Model
  • Select your model.
  • ADE should then be able to place it.

Whenever you compile the airport, the .mdl files will become part of the airport's .bgl file. Be certain to copy/paste the building's textures into the ..Texture folder associated with the ..Scenery folder where the airport .bgl file(s) are kept!

No sorry, I did not read this manual. I searched through the one which was installed with the ADE, but did not find was I was looking for. My mistake I guess.Your suggestion works perfectly, thank you very much!RegardsEmi

Greetings from the 737 flightdeck!

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