April 8, 200422 yr For some reason when I am flying over certain areas (especially the NY mega scenery areas), I get drop outs in the water textures like the ones attached. Whether I have the extended textures selected or not seems to make no difference. Also, wheter or not I extend visibility to the farthest allowable seems to make only a marginal difference. Any ideas? Thanks.Chris Catalano
April 8, 200422 yr Commercial Member Hi, Re-install default water and see, the blue/green transition block is caused from the 3rd party water. I reply to a post before about this. Use the search.RegardsChris Kind RegardsChris Willis
April 8, 200422 yr I have noticed that I get square patches when the sun rises and sets. But it clears up during day time and night.
April 8, 200422 yr yellow5, that's something elsethere's an option for this in fs9something about texture transitions, iirc
April 8, 200422 yr Sadly, Chris is right.You have 2 options:1. Re-install the default water and have completely unrealistic water.or2. Use 3rd party water and have realistic effects but end up with the issue you see.:( Ark -------------------------- I9 9900K @ 5ghz / 32GB G.Skill (Samsung B) / Aorus Master Mobo / EVGA GTX 2080Ti FTW 3
April 9, 200422 yr Believe it or not, it reintstalled the original textures & I STILL have the problem. I then tried reinstalling the original Scenery-World-Texture files & then the problem disappeared. I guess I have to try to figure out which of those files are causing the problem in the Scenery-World-Texture folder.Thanks.Chris Catalano
April 9, 200422 yr Commercial Member Hi, It's normal, the ocean water and water reflection files are only in SceneryWorldTexture files.-I think you can keep the water reflection from 3rd party env_ files, most of these reflection are not darker, reflection from Bill L, Waterzone, Daniel B do not cause problems with dark blue spot, it's only the ocean color that's cause this.-Anyways if you are flying always below 20 000 feet, you should not see the blue/green transition, you will able to keep 3rd party ocean texture.ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFs Kind RegardsChris Willis
April 10, 200422 yr Yep - it was definitely the new water textures that I downloaded not so long ago. If I check off "use extended textures" in the settings menu, the effect is not so bad. At least I know what the problem is now. Thank you all.Chris
April 10, 200422 yr brain wheels turning, turning...i think it's called "dusk texture blending"why won't i just fire off fs9 and check?:-)
April 10, 200422 yr Commercial Member Hi, Vilk, this is issue have appears before and resolved with default ocean texture. Fs 2004 at full setting or not, same issue with 3rd party water ocean texture. We are talking about day time not dusk time.Dusk texture blending or either extended texture enabled make no difference, it's the 3rd party water ocean texture, we are talking at day time and it's happend all the time above 20 000 feet, all fs 2004 at full setting same issue.ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFs Kind RegardsChris Willis
April 10, 200422 yr Um ... I've been thinking of this before. One could adjust the brightness of Ed Truthans OceanFX textures to fit the original textures ... of course, the coloring won't be as good, but you'd at least get better wave patterns etc. Apart from that, coloring can be done by adjusting the reflection textures. -Daniel
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