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Need help with mission 9.

Featured Replies

Everytime I move the helecopter it keeps spinning around and around.I also lose a lot of spped.

Do you have rudder pedals or a joystick that twists? You may not be countering the natural spinning effect of the heli.

Philip Manhart  :American Flag:
 

13.jpg

- "Wise men talk because they have something to say; fools, because they have to say something." ~ Plato

Do you have rudder pedals or a joystick that twists? You may not be countering the natural spinning effect of the heli.

No,I only have a gamepad.Is there other ways?

Go into the Aircraft Realism options page and check the Autorudder box and see if that helps stabilize things.

Philip Manhart  :American Flag:
 

13.jpg

- "Wise men talk because they have something to say; fools, because they have to say something." ~ Plato

Go into the Aircraft Realism options page and check the Autorudder box and see if that helps stabilize things.

It already checked.

Okay, here's what you need to do. Set up your controller like this in the controller assignment options from the FSX menu...

 

Put the tail rotor (rudder axis) on the left thumbstick, and the cyclic (ailerons and elevator) on the right thumbstick, then where your two forefingers fall on the front buttons of the controller, set the right side button to increase throttle/collective pitch (with button repeats on high) and make the left one decrease throttle (with button repeats on high).

 

Now, here's how you fly it: A helicopter of course uses rotary wings (the rotor blades) to generate lift. More power means more rotor rpm and thus more lift, but the moment it leaves the ground, the fuselage of the helicopter will start rotating in the opposite direction to the rotor blades; it turns slower than the rotor blades because it has more mass than the blades, but it is still the engine which is turning it around. To stop that you have to apply power to the tail rotor, which will then counteract the turning effect by pushing the tail one way or the other, so you use the tail rotor (rudder axis) to steer or hold the helicopter on a steady heading, and you will always have to have at least some of that applied when in the air, although when you tilt the nose down to start moving, you will be able to reduce power, since the forward motion also provides some lift over the rotor blades (this is called translational lift, and it occurs when you are moving at roughly 20 knots), with the power reduced when you have translational lift, you can ease up on the tail rotor input. To turn, you tilt the helicopter and apply either more or less tail rotor power, depending on which way you want to rotate.

 

Flying a helicopter is therefore something of a balancing act when it comes to how much power you apply to the main rotor and how much power you apply to the tail rotor. Just remember - apply a right tail rotor increase with any throttle setting increases, to counteract main rotor torque, and apply a left tail rotor increase with any throttle setting reductions, as the main rotor torque reduces.

 

Remove some fuel from the tanks too, that will help with being able to use lower power settings to get off the deck, which will reduce the amount of torque you have to counter.

 

Al

Alan Bradbury

Check out my youtube flight sim videos: Here

Al,

It is so nice having you among us in the community. You always go out of your way to help others with any knowledge that you have.

I personally want to say thank you. Not too many out there like you. Now that I hijacked the thread (please forgive me) Quangvu45, you may want to check out www.hovercontrol.com as they are all helicopter related. If you are looking for helicopter guidance, and want to fly helicopters more seriously, then that's the place to visit without a doubt if there is something here that can't be answered.

 

Best, Jeff

Okay, here's what you need to do. Set up your controller like this in the controller assignment options from the FSX menu...

 

Put the tail rotor (rudder axis) on the left thumbstick, and the cyclic (ailerons and elevator) on the right thumbstick, then where your two forefingers fall on the front buttons of the controller, set the right side button to increase throttle/collective pitch (with button repeats on high) and make the left one decrease throttle (with button repeats on high).

 

Now, here's how you fly it: A helicopter of course uses rotary wings (the rotor blades) to generate lift. More power means more rotor rpm and thus more lift, but the moment it leaves the ground, the fuselage of the helicopter will start rotating in the opposite direction to the rotor blades; it turns slower than the rotor blades because it has more mass than the blades, but it is still the engine which is turning it around. To stop that you have to apply power to the tail rotor, which will then counteract the turning effect by pushing the tail one way or the other, so you use the tail rotor (rudder axis) to steer or hold the helicopter on a steady heading, and you will always have to have at least some of that applied when in the air, although when you tilt the nose down to start moving, you will be able to reduce power, since the forward motion also provides some lift over the rotor blades (this is called translational lift, and it occurs when you are moving at roughly 20 knots), with the power reduced when you have translational lift, you can ease up on the tail rotor input. To turn, you tilt the helicopter and apply either more or less tail rotor power, depending on which way you want to rotate.

 

Flying a helicopter is therefore something of a balancing act when it comes to how much power you apply to the main rotor and how much power you apply to the tail rotor. Just remember - apply a right tail rotor increase with any throttle setting increases, to counteract main rotor torque, and apply a left tail rotor increase with any throttle setting reductions, as the main rotor torque reduces.

 

Remove some fuel from the tanks too, that will help with being able to use lower power settings to get off the deck, which will reduce the amount of torque you have to counter.

 

Al

Thanks,I am going to try that and see how it goes.

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