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About pmanhart

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  1. New 310R from Milviz

    Same here, no problems with the primer.
  2. New 310R from Milviz

    I must have gotten lucky and downloaded my copy before they were pulled. Still enjoying it, much better than the original in terms of graphics (new cockpit glass is my favorite visual change next to the upgraded cockpit textures). I think I may know what the bug they reference is, but I'll keep it a secret since Milviz decided it was important enough to pull the download. Keep up the good work Milviz, looking forward to the 350 and F-15 when they finally release.
  3. New 310R from Milviz

    If you are a current customer of the C310, you should already have received an email with the link to the new C310 Redux order page, it worked for me and I've been flying it all morning.
  4. Great to hear Keven, thanks for the info.
  5. I'm not mad or taking anything personal gents, just voicing my opinion. I still fundamentally disagree with an alpha product releasing paid DLC, which I suspect many more would be if it wasn't a flight simulator. These forms of releases are becoming more prevalent, and are hurting the electronic entertainment market's reputation. See Star Citizen, War Z, Starbase DF9 and Next Car Game for some perfect examples... I don't think FSW will collapse like those games did, but do think that selling DLC during Early Access is in VERY poor taste. BTW, other than AFS2, I'm not aware that P3D and XP proclaim to be in a continuous alpha form in order to sell copies via "Early Access." Look, I get what you guys are saying and we can agree to disagree on what is an acceptable method of selling copies of a game or simulation. I've just seen this song and dance so many times before and want to voice my displeasure. I'm not attacking anyone personally. I wish DTG all the DLC-fueled success in the future, and all my fellow simmers a bright and happy flight simming future. BTW, I spoke because I had something to say, not because I just had to say something... don't misunderstand the quote. And no, I don't believe myself to be wise... I am arguing with people on an internet forum after all... at least it's not Twitter!
  6. I second this request. I typically use a joystick setup but occasionally use an Xbox 360 controller when testing scenery. It would be great to have ChasePlane detect the type of controller and use a specific settings file. Not sure if this is plausible but would be a nifty feature.
  7. I totally disagree with DTG's chosen business model for FSW and favor a traditional approach of software development where the product is developed to completion, presented in full to the audience for purchase, then supported for X number of years with product support. I believe my sarcastic post before makes more of an impact and explains my reasoning for why much more than the sentence above. I forgot that disagreeing with anything was verboten. I just can't help myself...
  8. Maybe PMDG could release the 737 for FSW as Early Access with a pretty internal/external model and C172 flight model for $29.99. Later, to fund production of the parts that everyone actually cares about, they can release the $29.99 FMS, $29.99 Flight Model, $19.99 Livery Package with File Manager and $9.99 for the Tutorial Package (with Missions!). Of course, they could just produce the whole aircraft and sell it like they always do to a loyal-to-a-fault fanbase built over years of hard work, dedication and integrity, but that would make sense wouldn't it?
  9. Looks great Adam, I always look forward to trying out your presets. In fact, I never fly without them...
  10. Prepar3d v4 with DSR in windowed mode

    Have you tried using 2xMSAA and FXAA on while running at 1440? I find the combination of those above nets me mid 20's while using the PMDG 737-700 and jaggies are almost nonexistent.
  11. I saw a significant increase in ability to move up the AGN and scenery sliders after upgrading from an i5-3570k @ 4.5Ghz to an i7-4790k @4.4Ghz. If I have building and tree shadows disabled in P3Dv4 (so there is no hit from GPU tasking), the AGN and scenery sliders don't affect my FPS at all.
  12. Not Again - DLC Simulator

    I explained in the previous post Jim.
  13. Not Again - DLC Simulator

    I thoroughly enjoyed all the time I've put into FSW so far, but I decided a long time ago not to support Early Access (beta) titles that proceed to release DLC or expansion packs before the main title is complete. Third party addons is fine with me (they aren't employed by DTG), but employing someone to produce DLC instead of finishing the main title leaves a sour taste in my mouth. I don't know how so many people thought I was talking about something other than DTG produced DLC.
  14. Not Again - DLC Simulator

    I'm referencing the FSW Mission Pack, not a third party aircraft from Just Flight.
  15. I really wanted to believe that FSW was not going to be another Train Simulator. I did, until today. If FSW is still in Early Access, that means it's not complete. If it's not complete, you would generally have the entire development team working to finish the development process. If you are producing and selling DLC, then you are no longer in the Early Access stage. No, I will not accept some excuse about developing DLC alongside the title, the title is not complete. No, I will not support this terrible business model, and no, I will no longer support FSW or Dovetail Games. My positive review on Steam has been edited and changed to a Not Recommended along with an exact explanation why. No, just no.