April 28, 201214 yr While working on an aircraft repaint of which the texture installer requires the files to be packed in .CAB format (and then just renamed to something else) I got stuck in the .CAB compiling. Its about the SSTSim FS2004 Concorde the instructions of which are in the downloadable paint kit here http://sstsim.com/re...es/repaints.php The instruction say : Compile both files into a CAB file and then open a Command Prompt, which we will use to rename the CAB file into a REP file, for use with the SSTSIM Texture Installer. How can I compile in to .CAB filetype ? I found this but still have no idea about .NET and C++ Any help would be appreciated ! Hellenic vACC - Olympic Aegean Virtual Prepar3D 5.3 | CPU i9 10900K | VGA: RTX 3070 | RAM: 32GB DDR4 | Monitor: 3440x1440
April 29, 201214 yr It isn't actually necessary to compile into a .cab Just put everything into a single directory with or without sub directories. It works just as well. vololiberista Super VC10 into LOWI with PF3 at a cinema near you https://www.youtube.com/watch?v=298UDyNmgUA
April 29, 201214 yr Moderator It isn't actually necessary to compile into a .cab Um, yes it is necessary for the intended purpose of the CAB file. This is describing an unusual way to package texture files, and has nothing whatever to do with XML gauge scripts and bitmaps! Fr. Bill AOPA Member: 07141481 AARP Member: 3209010556 Avsim Board of Directors | Avsim Forums Moderator
April 30, 201214 yr Author The FS2004 SDK set contains a Cabdir_SDK. Thank you ! Done. Hellenic vACC - Olympic Aegean Virtual Prepar3D 5.3 | CPU i9 10900K | VGA: RTX 3070 | RAM: 32GB DDR4 | Monitor: 3440x1440
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