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sonebone

Graphic problem

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Let me try this agian with a better picture notice the wierd crisscrossing lines .......Does anyone know what causes this or how to remove this?

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Hi.

 

That's photoscenery, right? And the lines don't extend beyond it?

 

I suspect that with your airport you have photoscenery tiles that are a pixel or two too small and may be showing the original landclass through the gaps.

 

Cheers,

D

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See response in other post.

 

Shez


Shez Ansari

Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"

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But what causes this and how do I correct this? It wasnt like this always...Is this a setting thats off? or a corruption from another scenery? Like I said it happens with other sceneries as well like FSDT......These lines are too annoying and ruins the fun of the great scenery. Any suggestions at all? Thanks

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As Shez explained. It is a effect of the model that depicts the ground tile / texture that you see. It can not be adjusted out and no it is not caused by corruption or any other scenery. When the scenery creator places two or more GMAX planar models adjacent to each other to display a series of textures that look like the ground (as you see in your image ) GMAX and the placement process leaves I tiny gap at the edges as if it were not displaying properly the outside pixel edge of the bit map and as Shez also explained, very difficult and time consuming to deal with. This only happens with flat planar GMAX objects that is why you don't see it on buildings or aircraft.

 

Regards,

Mel

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