June 9, 201213 yr Hello I have made some scenery for the trafford center and Chill Factore and they are currently MDL'S with a dds textures, how can I make them BGL format and location them on fsx. If anybody knows and is willing to show me on skype my name is jacob.axford Thanks again guys
June 9, 201213 yr Easiest way would be to get hold of FS Design Studio: http://www.abacuspub.com/default_fs.html Al Alan Bradbury Check out my youtube flight sim videos: Here
June 9, 201213 yr Hello I have made some scenery for the trafford center and Chill Factore and they are currently MDL'S with a dds textures, how can I make them BGL format and location them on fsx. If anybody knows and is willing to show me on skype my name is jacob.axford Thanks again guys If you have a "mdl" with matching dds textures, you need a simple library maker tool to compile each object or group of objects into a "bgl". I use "Library Maker" to compile my objects into bgl's. This tool comes with Instant Scenery v2 available at Flight1. There are other bgl compilers out there but I don't know the names of hand. FS Developer has info on that. The resulting compiled bgl will be one or more objects depending on how many you want to add to that particular bgl may contain as many objects as you wish. You place your objects with a variety of object placement tools that are available as freeware or payware. Personally, if you going to do more of this type of object conversion and placement I would buy Instant Scenery, it is very easy to use, very flexible in features and it will make your scenery compiling and placement a snap. cheers. Bryan Wallis aka "fltsimguy" Maple Bay, British Columbia Near CAM3
Create an account or sign in to comment