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Fix for 3D Vision external views look flat

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Actually quite an easy fix, since it's not a bug, but only the way the camera is set up in spot view.

 

If your VC has the right stereo look you like switch to external spot view and you most likely find yourself in a flat world.

 

To get a nice deep stereo look of your external view just bring the camera closer to the plane using Ctrl + and then reduce the camera zoom (-), done!

 

To make this permanent you need to edit camera.cfg or whatever it's called. I need to educate myself on this.

 

Thanks for reading

Hi Florian

 

If you want more depth in your external view not only for your plane but also for the whole landscape you should try to increase the convergence setting of the NVidia driver. You can find or define the appropriate key in the control panel of our graphic card under the advanced key assignments in the 3dvision menu. You need to keep the selected key pressed for some seconds to see the difference, but the effect is awesome. The results can be seen in one of my latest stereo 3d clips using anaglyph or html5 mode in the youtube player.

 

 

 

 

Cheers, Andreas

  • Author

hi andreas, thanks for for you reply.

 

the issue i had was that when i set up separation and convergence correctly in thr vc then the external view looked completely flat, now changing the convergence breaks the vc view. but if you actually change the camera within fsx or prepar3d for that matter, BOTH VIEWS work correctly in stereo without having to touch the 3d vision settings anymore. hope that makes sense.

What is exactly the fix for this issue??

 

I played around with convergence and yes it rips my VC in half.

 

Is there a way to play with nice enviroment depth without having to sacrafice my VC?

 

Also increasing convergence shrinks the outside environment to the point it looks like a mini micro toy model world.

 

Check out my 3D FSX screens here

http://photos.3dvisionlive.com/blueshark747/

Asus Maximus X Hero Z370/ Windows 10
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  • Author

this is exactly the issue, the ripping apart of the vc.

 

okay i'll try to rephrase how to fix this:

1. set up your convergence and depth how you like to see it in your vc

2. switch to your external spot view DO NOT TOUCH YOUR CONVERGENCE OR DEPTH SETTINGS

3. now use only fsx's/prepar3d's camera controls to move the camera closer to the airplane (ctrl +) THIS IS NOT THE ZOOM

4. now REDUCE the zoom (-) and you'll see how the image gets depth

 

play with both camera distance to the plane and camera zoom until you see what you like. you need to do this every time unless you change you camera.cfg

 

this is the only way to get a nice depth perception in both internal and external views.

 

camera far away from the airplane+large zoom=no or little depth

camera close to the airplane+little or no zoom=good depth

 

if you think about it it's not even a bugj

 

THERE IS NO NEED TO CHANGE CONVERGENCE OR DEPTH BETWEEN INTERNAL AND EXTERNAL VIEW

 

hope that explains it a little better

 

it might actually be (ctrl -) to reduce distance between camera and plane... anyhow, use (ctrl +/-) to move the camera in the desired direction. i'm not on my computer right now...

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