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Florian Schuck changed their profile photo
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P3D V3 and Sweet FX
Reshade is basically a package of different shaders like sweetfx, gemfx, masterfx,... All under one roof working together and easily controllable. I used to use various older version of reshade for p3dv2.5 and updated to 1.0.0 now using p3dv3.
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P3D V3 and Sweet FX
Haven't had any issues throughout today. I've been spending all day testing and tweaking it with some awesome results. Everything works pretty much on the fly and for the first time is adjustable through a pretty nice GUI. I only found that it would conflict with the accu feel addon, so I had to get rid of it. Apart from that not a single crash a very little impact on performance. I'm currently using about 10 out of more than 70 available sharers. Of course with the "right" setting you'll bring your GPU to its knees.
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P3D V3 and Sweet FX
Try and grab reshade from reshade.me instead. You won't be disappointed.
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Upgrading
I'd second that: recommending an ASUS 670, it's very powerful: fantastic framerates even in Stereo3D and practically inaudible. I never want to go back to P3D on HDD, all the way SSD, that's how it should have been all along. Florian
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Touch Screen ans Windows 8
Rather than jumping on a touch screen check out this device: www.leapmotion.com looks very promising. For more demo videos as google F
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TrackIR in Prepar3D working like back in the old days (teeny tiny tweak that makes the difference)
sorry to hear that... no idea what's going on... there is no need for any additional software to get this to work. only thing I can think of now it a typo or the wrong line... just to conform: it has to be the line numbered as 2 that needs to be changed to 'Microsoft Flight Simulator X' (no quotation marks)
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TrackIR in Prepar3D working like back in the old days (teeny tiny tweak that makes the difference)
Okay, so I tried it with the updated 1.4 version of Prepar3D and it still works like a charm. I used resource tuner to edit and make sure you save your changes and compile the file (It should ask you to do that automatically after you made your changes).
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TrackIR in Prepar3D working like back in the old days (teeny tiny tweak that makes the difference)
I've been away on vacation for a bit, and have just updated to 1.4 and haven't tried it, yet... I'll report back soon.
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The End of Flight?
I'm agreeing so far that right now Prepar3D is 'just' an out of the box optimized version of FSX, it has some viable new features that are not of much interest for the FlightSim community, BUT there will be a completely overhauled engine in v2 at some point. For now I'm sticking to this. So do not fear the end of PC flight simulation, it's not here!
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The End of Flight?
Not really surprised! Coming from decades of MS Flight Simulator to MS Flight, it was bound to fail for me. I thought it had some potential, especially as it made easy for all the people new to flight simulation. But it lacked a whole lot of realism. I jumped onto the Prepar3D train and I'm happy! Although the stupid VRS Superbug won't work. Too bad, but I'll live.
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Fix for 3D Vision external views look flat
this is exactly the issue, the ripping apart of the vc. okay i'll try to rephrase how to fix this: 1. set up your convergence and depth how you like to see it in your vc 2. switch to your external spot view DO NOT TOUCH YOUR CONVERGENCE OR DEPTH SETTINGS 3. now use only fsx's/prepar3d's camera controls to move the camera closer to the airplane (ctrl +) THIS IS NOT THE ZOOM 4. now REDUCE the zoom (-) and you'll see how the image gets depth play with both camera distance to the plane and camera zoom until you see what you like. you need to do this every time unless you change you camera.cfg this is the only way to get a nice depth perception in both internal and external views. camera far away from the airplane+large zoom=no or little depth camera close to the airplane+little or no zoom=good depth if you think about it it's not even a bugj THERE IS NO NEED TO CHANGE CONVERGENCE OR DEPTH BETWEEN INTERNAL AND EXTERNAL VIEW hope that explains it a little better it might actually be (ctrl -) to reduce distance between camera and plane... anyhow, use (ctrl +/-) to move the camera in the desired direction. i'm not on my computer right now...
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Fix for 3D Vision external views look flat
hi andreas, thanks for for you reply. the issue i had was that when i set up separation and convergence correctly in thr vc then the external view looked completely flat, now changing the convergence breaks the vc view. but if you actually change the camera within fsx or prepar3d for that matter, BOTH VIEWS work correctly in stereo without having to touch the 3d vision settings anymore. hope that makes sense.
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Fix for 3D Vision external views look flat
Actually quite an easy fix, since it's not a bug, but only the way the camera is set up in spot view. If your VC has the right stereo look you like switch to external spot view and you most likely find yourself in a flat world. To get a nice deep stereo look of your external view just bring the camera closer to the plane using Ctrl + and then reduce the camera zoom (-), done! To make this permanent you need to edit camera.cfg or whatever it's called. I need to educate myself on this. Thanks for reading
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language.dll
You only really need to change line No2, that did the trick for me... I'm hoping that way I will be able to install P3D addons as well as FSX legacy addons without a hassle since both names are included. I think I used resource hacker as well... it was really the first one I came a scross doeing a google search for "dll editor"
- language.dll