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remove default roads

Featured Replies

hi all, new here,

 

I have a question, I want remove/delete/cancel or whatever, the default roads from default world of fsx.

After reading this http://forum.avsim.net/topic/75190-can-fsx-roads-be-removed/ seems all of you are smart with html code.....but im not :P ....what mean "comment out" in the terrain.cfg???

 

I tried eliminate some line in the roads entries, it works, but I have houses and trees in all airports and boundary airports disappears too.I bet if I "comment out" those entries I can eliminate roads, but I dont know how.

 

I have read a lot of web developer pages but is a thing beyond of my knowledge, so if someone can help me, or explain me what can I do..... :rolleyes:

 

thanks in advance...and sorry for my english

hi all, new here,

 

I have a question, I want remove/delete/cancel or whatever, the default roads from default world of fsx.

After reading this http://forum.avsim.net/topic/75190-can-fsx-roads-be-removed/ seems all of you are smart with html code.....but im not :P ....what mean "comment out" in the terrain.cfg???

 

I tried eliminate some line in the roads entries, it works, but I have houses and trees in all airports and boundary airports disappears too.I bet if I "comment out" those entries I can eliminate roads, but I dont know how.

 

I have read a lot of web developer pages but is a thing beyond of my knowledge, so if someone can help me, or explain me what can I do..... :rolleyes:

 

thanks in advance...and sorry for my english

 

"comment out" would mean, placing "//" two forward slashes in front of a command line in the terrain.cfg. By doing so the command is effectively removed and turned into a comment. This approach is useful if you ever want to restore the command all you need to do is remove the two forward slashes. I don't know to what specific command you might be referring but this approach is used in general for most command lines inside cfg files.

 

 

example - here the forward slashes just provide a title to this section of the terrain.cfg....if you put forward slashes in front of all the command lines below the title this will effectively remove this feature from being executed and make all aspects of those commands text comments.

// Lake Shorelines - Non Perennial - lake / white sand / non-perennial

[Texture.47]

Name=Shorelines_Lake_White_Sand_Non_Perennial

guid={A54096B9-AE6B-4e7b-8419-BB2945F87783}

Color=FFC0C000

LegacyId=1071

Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp

Layout=3_PLUS_4

StripWidthMeters=60

Size=4

LandClassRemapType=natural

ExcludeAutogen=Yes

RenderToTexture=Yes

RenderPriority=90000

Water=No

Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

  • Author

thanks for the quick reply, if I type this:

 

// Roads - asphalt / 1 lane / divided median

[Texture.117]

//Name=Roads_Asphalt_1_Lane_Divided_Median

//Color=FFC00000

//guid={ED5528D5-B6B4-4D59-A49F-02D6BCCD0D4C}

//LegacyId=1135

//Textures=hiway_1_lane_asphalt_su.bmp,hiway_1_lane_hw.bmp,hiway_1_lane_asphalt_su.bmp,hiway_1_lane_asphalt_su.bmp,hiway_1_lane_asphalt_su.bmp,hiway_1_lane_lm.bmp

//Layout=3_PLUS_4

//StripWidthMeters=10

//Size=2

//FlattenMode=flat

//FlattenPriority=21000

//LandClassRemapType=none

//ExcludeAutogen=Yes

//RenderToTexture=Yes

//RenderPriority=102150

//Water=No

 

dont change nothing, roads are there, but if I put the forward slashes in front of the [Texture.117],like this //[Texture.117]

it works, but again, sadly, I have houses trees messed up in the airport.....what I do wrong?thanks again

I guess I am not totally sure what you are trying to accomplish by removing roads, it would seem to me that removing the road texture and related removal of autogen (which is what you do above) that this is why autogen trees and houses will show up around airports where there were roads before. By having the roads with excludes this removes the offending trees and house.

 

Not sure what the solution might be on this.

Bryan Wallis aka "fltsimguy"

Maple Bay, British Columbia

Near CAM3

  • Author

hi,

simply dont like at all the roads splitting in two houses buildings fields and so on....another way to eliminate roads?in the scenery folders?

I'm thinking you have to renumber all the entries, not just comment out ones you don't want, so there are no "missing" texture ID entries.

 

scott s.

.

  • Author

yes :lol: like dora say....I did it!!!!!!!!!!!

 

simply add two times "No" here:

 

// Roads - dirt / 8 lanes / undivided median

[Texture.159]

Name=Roads_Dirt_8_Lanes_Undivided_Median

Color=FFC00000

guid={FF701B43-61C9-4B00-AADB-B18726208C0D}

LegacyId=1177

Textures=dirtroadsu.bmp,dirtroadhw.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu.bmp,dirtroadsu_lm.bmp

Layout=7_PLUS_4

StripWidthMeters=25

Size=2

FlattenMode=flat

FlattenPriority=21000

LandClassRemapType=none

ExcludeAutogen=No

RenderToTexture=No

RenderPriority=100500

Water=No

 

this did the trick :rolleyes: ....now I dont have anymore those roads splitting in half everything....remove traffic now and put it gex:)

 

thanks to all guys...for me topic closed

 

 

 

or was...we did it!!!! :unsure:

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