January 1, 201313 yr Hi TS: I know you're kind of stuck here, but showing us pics of settings which are known incorrect, does nothing to help us determine the issue. You MUST have AA on within the sim, and Inspector MUST have some level of SGSS selected. That being said - I tried your settings, here, and was unable to reproduce the sand appearance at the dockyard area, though I did have that three or four months ago had. One thing I did note - the front down-tube on your Trike is very realistic, shiny and looked real: mine, in comparison, is dull, computer-made, and grphicallu lousy. How come?? This is not the pure shimmering that we might normally see - that is where trees do shimmer - as when heat rises from a runway on a hot day - or when you look through the exhaust from a jet engine. That is shimmering. What you have here is, I think, is the inability of that 8800 GTS to produce the kind of appearance we are getting with the more powerful cards - generally 1gig of ram and the gt"X" - not the "S", being a minimum - perhaps starting with the GTX470. My/our experience here, with DX10, is based almost entirely on these modern gpu's. I won't say that with absolute certainty that your 8800 gts is the problem, but in your boots, I would begin by seeing if I could persuade the local PC store owner to put a newer gpu in there, as a test, and then see where that goes. I don't know what else to tell you. If you had no sand at some point, you might try and get back to that, I suppose. Maybe someone else who might have had this problem can jump in here and a some more brainpower, as I think I've reached the end of mine! i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
January 1, 201313 yr Kev - that was almost two years ago!! I think you may not understand what Steve is actually doing: Steve has been actively researching - and repairing the FSX shader system, with the intention of alleviating the left-over DX10 issues. These are the FSX High-Level Shader Language files which ACES were unable - through time constraints or other reasons - to complete in time for the release of SP2. The initiative, enthusiasm and work output which Stevejp - on his own - has displayed in taking on the job of actually finishing that development, is an incredible achievement. There is no such thing as "never intended as a finished product" - they were simply left in that state, likely pegged as a low-priority item by Project, Business and Marketing management. It is one thing to 'better' a product with an improvement, or to fix a known issue - but it is quite another to knowingly allow a product to market, and label something like DX10 as a "Preview" with that "Preview " programming barely functional, and not at all representing a true preview of "what's coming with DX10". Steve's work-in-progess, currently at version 3.2.2, has been successful to the degree that I feel that a wholesale move for many "simmers" - to DX10 is now a practicality. There are dozens - if not several hundred FSX users - and growing daily, who have very successfully completed this transition, and I believe it has somewhat created a new and exciting experience for that avid flight-simmer: an alternate to P3D, and at the same time has created an opportunity for forward-thinking commercial FSX developers to take a unique marketing advantage, with a leading role in furthering this change by virtue of their in-depth knowledge of the FSX shader technology. True - we used to get from A to B on horseback, too. All the Best, and have a Happy New Year! Paul J. Thanks for this Paul! I am so 2011. I had no idea this was even going on. I went over to Steve's site and did some reading. I downloaded his latest zip file from avsim (3.2.2 it think). Installed it, selected DX10 in FSX. Updated my inspector settings from another post here at Avsim and ran my fsx.cfg through Bojote's tool and voila! Outstanding graphics and performance. I am going to go do a flight and see how it goes. Then I will probably start tweaking my fsx.cfg per Word Not Allowed's guide. Just for information, I am using a GTX470 and all seems good so far. Thanks for bringing me up to 2013, lol! Kevin Witt
January 1, 201313 yr Author I turned on AA and Ansio in FSX - still makes no difference so I'll just fly with Land Detail Textures unchecked. I can't see much difference when flying at 5000' which is my normal GA altitude. With Land detail Textures unchecked I get 25+ fps most everywhere with the scenery settings shown. Turning on AI traffic really hits hard on my i5-750 so I don't use much AI traffic. I really want to stay in DX10 because of the significant increase in frame rates, compared to DX9, when using the latest nVidia drivers. I guess the real answer is to spend the money on a new DX10 capable video card. Thanks for the help AMD Ryzen 7 9800X3D / MSI X870 Tomahawk Mobo / 64 GB DDR5 memory / RTX 4070 Super with 12 GB VRAM / AORUS FO48U 4k display NVMe for Drive C, an NVMe device dedicated to Flight Sim 2024 and a separate NVMe device for Flight Sim 2020 and an NVMe dedicated to 500GB of addons managed by AddonsLinker / 1 GB Comcast Xfinity Internet connection / HP Reverb G2 / Tobii 5 Head & Eye Tracking
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