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DX-10 small isues (mostly graphic)

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Hello everyone.

Thanks to PJ and other talented stuff here, I have made a decision to switch to DX10. I have read almost everything in this forum and come to the point: 'I guess I will stick to DX10!'

I have few issues, maybe someone have seen it or even fixed this:

- lights ave visible only from certain angle (A2A Shockwave and Airport vehicles landing lights, UTX night lightning).

My guess is - nothing can be done here...

- bloom effect - I do not see any difference between enabled and disabled. When enabled, the sun is smaller than a plankton. Could it be the custom halo.bmp?

- when i have Overcast and thunderstorms, I have huge triangles appearing all over the screen when the lightning strikes. It looks similar to issue reported in JS41 when icing effects are enabled. I do not see this triangles in DX9.

 

Do You fellow simmers have seen this? I would really appreciate any help, guidance.

Bartłomiej Ender

  • Author

OK, bloom issue solved - I have installed DX-10 optimized REX texture

Bartłomiej Ender

OK, bloom issue solved - I have installed DX-10 optimized REX texture

 

That should fix lightning as well, IIRC

 

A word about bloom. This should be off all the time, because the effect is way way over the top in FSX. Basically this is a "white wash" reflection from white objets like the top of the wings and fuse. Allot of AC have great spec maps that already do a good job of this effect on their own. In fact, bloom will usually destroy the look of well done AC liveries.

  • Author

I have lowered the bloom effect by modifying the General10.fxh file, but I think it will be switched off in a few days.

 

Also, I have found, that these graphic artifacts are present when GPU memory usage is somewhere above 1100 MB. My guess - disabling the HighMemFix will crash the sim in those situations.

Bartłomiej Ender

I have lowered the bloom effect by modifying the General10.fxh file, but I think it will be switched off in a few days.

 

Yup - this fixes it so that it's more like the ENBseries thingy.

 

I get artifacting pretty much only when I push my road traffic up above, maybe 35. I use it as a measure of how far to push the rest of the settings; i.e. as, say AG moves to its maximum, then artifacting might start, spo I lower the cars and move other things up a bit more.


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