February 9, 201313 yr I gather that the Intel Xeon X3380 is a processor targeted at the server/workstation market and the GeForce GTX 550 Ti is certainly a budget card. Flying a complex addon jet aircraft at great speed with your texture settings as high as they are would bring a much stronger system to its knees. I think perhaps that you are expecting a little too much but if you turn down some of your highest settings, you may find that you can minimise the wait for the textures to load and thus improve your overall experience without spending any money. You could start by reducing the texture_max_load to 1024 and do you need autogen at all, if flying high above the ground in an airliner? You could also try lowering the amount of AI traffic.
February 11, 201313 yr Well. Doing my path to a compromise between texture loading and performance, I have found a curious effect that perhaps others, with better Hw, have not noticed. Is the very well now problem of the "white planes", usually observed with the IVAO MTL planes while flying on line. The fact is that in my case, I CAN see the liveries in the very first moment (once the connection is stablished)and wihen those aiplane's textures are charged, and only later, when they change their possition (take this with the convenient escepticism), the liveries become white. This "could" be related with the problem of the night textures, but I have not observed this behaviour in "night problematic airports", because while night, we do not see "black" textures, but grey ones. And those grey could be white at day, but we cannot see them white because the "day" textures are correctly displayed. Just a theory... Regards
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