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Does everybody get overcast fog when vis is less than 10 miles?

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Hello,When I fly MSFS2004 and the visibility is set either manually or through a weather program and falls at or below the 10 mile mark, I get a heavy fog effect rather than a graduated haze. I can't see any blue sky or clouds, it's like an automatic heavy stratus overcast when visiblity is 10 miles or less. I still get graduated 'haze', its' just that it's far too dense and unrealistic for 10 miles.In the older FS2002 when visibility was ten miles or so you got a very realistic atmospheric haze effect. FS2004 by comparison looks horrible but only when you get visibility at exactly 10 miles or less. Does everyone have this problem as well? Is this an unfixable 'feature' with MSFS2004?I've tried installing new cloud textures such as Bluesphere, FSW Clouds, ect, with no effect. I have the registered version of FSUPIC and use an external weather program. FSUIPC has a way to extend METAR visibility maxima to extend visibility beyond the standard surface METAR report setting of 10 miles but I would really like to find a more comprehensive solution.I'm guessing there is just no workaround for this though?I'm using a Geoforce 4 Ti4200 based graphics card and the Forceware 52.13 driver set.Thank you.

  • Commercial Member

Hi,That's unfortunately how FS9 renders visibilities below approximately 9sm. FS9 also adds a thin stratus layer at the vis ceiling (usually around 6000ft) and when under 9sm it can be quite dense. There are three rather different visibility rendering methods it uses depnding on reported vis value. Under 9sm, between 9 and 69sm, and 70sm+.You can defeat the haze layer by manually adjusting the visibility ceiling to 100,000ft (or use an add-on which does this automatically such as AS2004.5). But there's no way around the rendering methods.The good news is that FS9 is actually more realistic with visibility depiction in this regard. FS2002's 5-10 mile visibility rendering was not as hazy as one might expect based on real world experiences. I personally find that while 8-9sm is a bit too hazy, 7 and below (and 10+) are quite realistic. The real problem is the transition from 9 to 10 (and 69 to 70), which is way too drastic. Hopefully the next FS improves on this...Hope that helps...

Damian Clark
HiFi  Simulation Technologies

Hi, As mentioned in the shameless plug above by Damian (just kidding with you Damian), you can use AS2004. Or if you don't have that program and you use FS weather, or FSMeteo for example, go into the FSUIPC visibility settings and in the "stop visibility from going below" box, put in 1100 (for 11 miles). This of course will still render 11 miles vis. if weather is reporting 4miles for example.Anyway, when I'm not using AS2004 (another plug for Damaian :) ), what I do is put the number 50 in that box. That generally seems to solve the problem. When 10NM is reported in the METAR, FS will increase it to about 20 or 30 or 40 miles. But anything less than 10 will be correctly rendered. This (knock on wood) works for me.Hope I helped.

  • Author

I haven't found low-visibility settings to be realistic either - during real-world lessons, we often flew in 6 to 10 mile visibility... quite frankly, FS 10 mile visibility looks less than 6 to me.Andrew

Yes it really does look terrible and not at all realistic. Frankly, FS2002 was much more realistic with haze/reduced visibility depiction.

I observe exactly the same (as have many others) and posted something about this here too because it is annoying. I guess reading below (or above!), it can be solved but we'll have to set vis at 11 miles in FSUIPC; and then when it rains or snows, we won't get realistic 2 to 4 miles vis. because FSUIPC will prevent this from happening.Can't win either way! JS

Jonathan Sacks

Dell XPS Gen 4, Pentium IV Northwood extreme 3.8Ghz, 3Ghz RAM, eVGA 7900 GTO,

12 GoFlight modules plus MCP-PRO AP and EFIS, GF pedestal, CH rudder pedals,

CH throttle quadrant, 42" LG LED, 24" DELL LCD, Windows XP, FS2004, FSUIPC 3.96

FS Autostart 1.1 (Build 11), FS Navigator 4.6, UT, FE, GE, REX, PMDG, Level-D, PSS, etc.

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