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What's the deal with textures loading?

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Okay, what's up? There are all tons of great re-paints out there these days. Why do some aircraft textures load smoothly and others "jerk" in? For instance, the iFDG A320 My Travel photoreal repaint by Ben Hewitt looks fantastic. When you go to wing or spot view there are a few moments of grey and then the textures load, but there's no pause in the sim. This I don't mind, because I want smoothness. Other repaints of the same model go to grey but then the sim actually stutters when loading the texures. This bothers me. What's up?I have a P4 3.2ghz machine with 1gb of ram and the ATI 9800 pro video card. I have my texture bandwidth mult at 80 ( I don't like much higher because things load faster but really jolt). I use 4x AA and 4x anisotropic set from the ATI panel, not the sim.Any thoughts or advice will be greatly appreciated.Lee:-roll

Lee H

i9 13900KF 64GB Ram 24GB RTX 4090

 

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  • Commercial Member

Hi, "Why do some aircraft textures load smoothly and others "jerk""Aircraft texture should be in DXT format, any higher format will take more time to load, higher format, will doubletripple the amount of MB for each texture for a low % change in visual, that's are going in the video cards, plus it decrease the frame rate etc. Ms should have block this format to DTX for aircraft to get rid of external problems.Before you install anything, always compare default generic mbkb texture with any addons, more you add addons that's are bigger then default generic mb, more your sim will decrease overall peformance and the smoothnees will decrease, Ms leave it open but there is some thing that's will not be recommended, it's up to your preference. (I am not talking about 3rd party scenery but msfs generic texture) If Ms was leaving it even more open code, I can confirme you 200x more problems will happend, specialy with code, when a single false letterword make CTD, another ex: afcad ctd etc.Texture are reserved to a number of MB on the card, anything exceeed this will cause some issue etc, even if you test one addon and you think there is no difference, the difference will be when there will many others area at the same time included, weather, ai traffic togheter and see. Ex: Testing a bigger texture and disable all the rest, AI traffic,autogen, weather is not a test.ThanksChris Willis[link:fsw.simflight.com/FSWMenuFsSim.html]Clouds And Addons For MsFs

Kind Regards
Chris Willis

HI Lee,Here is what you can do to CONVERT 32-bit bitmap (BMP) files to DXT3 format:download DXTBMPX.EXE from the POSKY FILES DIRECTORY and CONVERT TEXTURES TO DXT3 format.Go to link ==> http://www.projectopensky.com/files/index....ile=dxtbmpx.EXE...download the program. Then open each file in the TEXTURE folder of the repaint you downloaded and save them as DXT3. Also, to reduce blurriness, make sure the checkbox "include mipmaps ..." on the right-hand side of DXTBMPX IS UNCHECKED.The file is a single executable and is stand-alone. NO installation required. Just click on it to run the program. You can also associate all your BMP files with DXTBMPX by going to your texture folder-right clicking your .BMP file, selecting "OPEN WITH" and the selecting "choose program from list and browse to the folder where you saved your DXTBMPX.EXE file.John

I love flying my "iddy biddy Jumbo"

 

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