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Talek

clouds overkilling my gpu

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hi

i use these settings:

https://www.dropbox.com/sh/bp0r8nftpr3n9lb/GuiejqcbCf#f:4xSGSS%2B4xS%2BFXAA.jpg

 

And clouds, even with 1024 resolution and DXT5 optimized are killing my gpu and FPS. I can go 30 to 24-25 fps with broken clouds and 20-22 with overcast + some broken layers. And when i am passing IN the clouds i go below 20.

But when i am at high altitude they don't affect my fps too much. (except if there are 2 layers of overcast ...)

Do you know how to desactivate clouds antialiasing and keep it for other objects ?

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We are in DX10 forums settings are different

 

(i have gtx 660)

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Post your system and overclock in your Profile at left, please, Talek, and also copy/paste your fsx.cfg here, as "Talek_fsx.txt" and attach it to the post using the "More Reply Options" tab at the bottom rt corner.

 

Any answer without knowing what else is going on is just guesswork. OK? :wink:



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Try dropping the MultiSamplesPerPixel setting in the fsx.cfg to 4 - that allowed me to keep REX 4096 clouds without the significant drop in performance.

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ops, sorry, i didn't saw this is the DX10 forum :pardon:

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