March 7, 201313 yr Hello, Last night I stumbled upon a file (over, at the other site) called aon_3_3.zip. Inside are a bunch of reworked airports in Norway. Installation is a no brainer for those who understand English. However, inside the readme file the author reffers to another file that is supposed to be needed to have his file work properly. That other file is called NSX_II.zip and can be found on a Norwegian site. (link is present in the readme of aon_3_3.zip). And there I am stuck. The installation isn't very straight forward and all instructions are in Norwegian (is that the correct name for the language?) So now I am looking for somebody who can translate the instructions in English. The file itself is called " NSX_II_beta_ver_094.zip " Thanks Luc Brusselmans Belgium
March 7, 201313 yr Hi Luc, Just goto Google.com and click on Translate and copy and paste the information in there and it will translate it. You just name the country and then select translate to English. Best regards, Jim Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
March 7, 201313 yr Do you think much goes wrong with a "default installation"? Is the "readable" instruction straight forward? - create an additional folder in the 'addon scenery' + a 'scenery' and a 'texture' subfolder - put those scenery and texture files into the appropriate sub-folders - activate the new scenery manually from within FSX Just give it a try, maybe? What happened to AVSIM
March 8, 201313 yr Author Jim, stupid me... I should have thought about that solution myself. When I get home tonight I will give it a try. and to Oliver, the part I understand is indeed straight forward. However, a part of the instructions point me to the terrain.cfg. And I don't like to change anything that I don't understand (not even if the original file is backuped) Thanks for the info Luc Brusselmans Belgium
March 8, 201313 yr * Edit: I wrote a really long post here translating the installation instructions, however, the forum dropped the post, I'm guessing something went wrong with the latest forum update. The software is acting up for me. I'll sum up the translation again I'll guess 'VIKTIGT ! terrain cfg.txt': WARNING! WARNING! WARNING! Make a backup of your terrain.cfg before you start ============================================================================= To make NSX_II work optimally you need to modify your terrain.cfg. Without this modification the beaches will disappear in the remade areas and the beaches will be unnaturally wide throughout NSX_II Terrain.cfg is located in your root FSX installation directory ==================================================================== If you already have Richard Ludowise and Luis Féliz-Tirado's modified terrain.cfg then you only need to modify the StripWidthMeters. Open terrain.cfg with Notepad and change [Texture.0],1,2, 4,5, 17, 22, 39, 68, 80 to the following (remove the old and paste in the new): // Stream Lines - stream lines / unknown / perennial [Texture.0] Name=Stream_Lines_Perennial Color=FF01A2FF guid={2D3FC985-A72B-473D-B23B-D78E72E63B53} LegacyId=1024 Textures=RiverSU.bmp Layout=3_PLUS_1 StripWidthMeters=30 //64 Size=4 //FlattenMode=offset //FlattenOffsetMeters=-1 FlattenPriority=11000 LandClassRemapType=none ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=51000 Water=No // Stream Lines - stream lines / unknown / non-perennial [Texture.1] Name=Stream_Lines_Non_Perennial guid={CBEE9E69-8792-4cad-96BF-455EC77E2007} Color=FF01A2FF LegacyId=1025 Textures=RiverSU.bmp Layout=3_PLUS_1 StripWidthMeters=20 //64 Size=4 FlattenMode=offset FlattenOffsetMeters=-1 FlattenPriority=10000 LandClassRemapType=natural ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=50000 Water=No // Ocean Shorelines - Perennial - ocean / white sand / perennial [Texture.2] Name=Shorelines_Ocean_White_Sand_Perennial Color=FFC0C000 guid={42E70A8E-6A7D-4279-9A0C-2AE9C2FCFD16} LegacyId=1026 Textures=o_whitesand_ls.bmp Layout=3_PLUS_4 StripWidthMeters=25 //80 Size=4 Effect=wavecontroller LandClassRemapType=natural ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=90000 Water=No // Ocean Shorelines - Perennial - ocean / black sand / perennial [Texture.4] Name=Shorelines_Ocean_Black_Sand_Perennial guid={582CA385-AD3C-4892-A4D5-E8EADBB84304} Color=FFC0C000 LegacyId=1028 Textures=o_blacksand_ls.bmp,o_blacksand_ls_hw.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp Layout=3_PLUS_4 StripWidthMeters=25 //80 Size=4 Effect=wavecontroller LandClassRemapType=natural ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=90000 Water=No // Ocean Shorelines - Perennial - ocean / urban / perennial [Texture.5] Name=Shorelines_Ocean_Urban_Perennial guid={3BBA72D4-03DE-443c-951E-C76883EDA7E4} Color=FFC0C000 LegacyId=1029 Textures=o_tanrock_ls.bmp,o_tanrock_ls_hw.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp,o_tanrock_ls.bmp Layout=3_PLUS_4 StripWidthMeters=15 //60 Size=4 Effect=lakewavecontroller LandClassRemapType=natural ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=90000 Water=No // Ocean Shorelines - Non Perennial - ocean / bank / non-perennial [Texture.17] Name=Shorelines_Ocean_Bank_Non_Perennial guid={F93291CA-A9E4-4ca5-B0A6-06CDBCC7A9EA} Color=FFC0C000 LegacyId=1041 Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp Layout=3_PLUS_4 StripWidthMeters=25 //60 Size=4 LandClassRemapType=natural ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=90000 Water=No // Ocean Shorelines - Surf - ocean / black sand / surf [Texture.22] Name=Shorelines_Ocean_Black_Sand_Surf guid={51C97B0E-431B-4b4b-9194-00B23A62D297} Color=FFC0C000 LegacyId=1046 Textures=o_blacksand_ls.bmp,o_blacksand_ls_hw.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp,o_blacksand_ls.bmp Layout=3_PLUS_4 Size=4 StripWidthMeters=25 //80 Effect=wavecontroller LandClassRemapType=natural ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=90000 Water=No // Lake Shorelines - Perennial - lake / tan sand / perennial [Texture.39] Name=Shorelines_Lake_Tan_Sand_Perennial guid={F31741F0-0A07-4e7f-8188-53DD8FFF5AB0} Color=FFC0C000 LegacyId=1063 Textures=l_tansand_p.bmp,l_tansand_p_hw.bmp,l_tansand_p.bmp,l_tansand_p.bmp,l_tansand_p.bmp Layout=3_PLUS_4 StripWidthMeters=25 //60 Size=4 Effect=lakewavecontroller LandClassRemapType=natural ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=90000 Water=No // Lake Shorelines - No Surf - lake / urban / no surf [Texture.68] Name=Shorelines_Lake_Urban_No_Surf guid={64F024D4-7DD8-4452-83FA-9195B00F96DD} Color=FFC0C000 LegacyId=1092 Textures=l_tanrock_ns.bmp,l_tanrock_ns_hw.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp,l_tanrock_ns.bmp Layout=3_PLUS_4 StripWidthMeters=25 //60 Size=4 LandClassRemapType=natural ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=90000 Water=No // River Shorelines - Perennial - river / bank / perennial [Texture.80] Name=Shorelines_River_Bank_Perennial guid={6F606E53-24A7-426c-ABF2-83A57E39F1DF} Color=FFC0C000 LegacyId=1104 Textures=r_tanrock_ns.bmp,r_tanrock_ns_hw.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp,r_tanrock_ns.bmp Layout=3_PLUS_4 StripWidthMeters=25 //60 Size=4 LandClassRemapType=natural ExcludeAutogen=Yes RenderToTexture=Yes RenderPriority=90000 Water=No Please notice that the various Texture.XX entries are not all in sequence, it's important that you copy each section by themselves, and not the whole thing in one go. There's also a document called NScenicUTE.txt, it's located in the 'Doc' subfolder. It describes the priority order you need for the various components of Norway Scenic X II and Airports of Norway in your Scenery Library. The document is written in English and doesn't need translating. There are a couple of notices about the example tho. The example contains references to Ultimate Terrain Europe. If you do not got Ultimate Terrain Europe you should ignore any entries referring to "UT". The example also references "Norway_Scenic_LC". This particular entry is not required, it's files from the old Norway Scenic X release (I'm not using this myself, so I have no idea how it looks compared to just NSX_II, NSX_II looks fine without that package). There is also a reference to Norway_Mesh. I do recommend getting this mesh, it's freeware and available from the link in the document. The mesh was originally developed for FS9, but it works great in FSX as well. If you need clarification when it comes to my translation or the installation procedure itself don't hesitate to ask. Good luck and happy flying! vatsim s3
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