March 11, 201313 yr Hello Are the DX10 modifications breaking the FSX EULA ? Specifically these sections work around any technical limitations in the software; reverse engineer, decompile or disassemble the software, except and only to the extent that applicable law expressly permits, despite this limitation; Just asking
March 11, 201313 yr "reverse engineer, decompile or disassemble the software" Nope, nobody is reverse engineering, MD, as the HLS language in the ShadersHLSL folder is open, and in text form - not compiled or encrypted in some way, so no-one has to decompile or dissemble the software. Not only that - releasing the SDK so that third-party companies (like FlightSimTools (AddonConverterX) or ActiveSky, REX, GEX, etc.,) can create addons which have an interface to the fsx application, further indicates a desire by Microsoft that this be done!! Just sayin... :lol: i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
March 11, 201313 yr "Just asking" I know where you are coming from mate, it's an uncomfortable question that I think some would prefer not to answer given what has gone on recently. Oh what a tangled web we weave! Nick
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