May 5, 201313 yr Delete SHADER and SHADER10 folders and let rebuild, sorts the problem. AMD Ryzen 7 3700X 4.2 32 gig ram, Nvidia RTX3060 12 gig, Intel 760 SSD M2 NVMe 512 gig, M2NVMe 1Tbt (OS) M2NVMe 2Tbt (MSFS) Crucial MX500 SSD (Backup OS). VR Oculus Quest 2 Windows 11 25H2 YouTube:- https://www.youtube.com/channel/UC96wsF3D_h5GzNNJnuDH3WQ 2k+ Videos & Streams BATC and FSFO FB Group:- https://www.facebook.com/groups/1571953959750565 Flight Sim First Officer (FSFOv6) and SoFly Beta Tester Reality Is For People Who Can't Handle Simulation!
May 5, 201313 yr Moderator I had the same problem but actually thought Opus was doing it. Once I disabled Opus dynamic head movements it solved the problem for me, but I lose the camera effects
May 5, 201313 yr I had the same problem but actually thought Opus was doing it. Once I disabled Opus dynamic head movements it solved the problem for me, but I lose the camera effects After a lot of trial and error, I'm finding that Opus DHM is causing heavy stutters in/over or below heavy clouds. You don't have to disable the cameras; just the DHM effect. Open Opus, click cameras, find the Q400 assigned camera(s) then deselect DHM. That will turn off the head movement but leave the cameras (and assigned shortcuts) intact. You can always turn it back on while flying in better weather if you want but I'm finding that the head movement simulation doesn't work properly anyway, so I'm leaving my Q400 DHM option off, at least for now. BTW, clear the shader cache anyway. Dave Skuback - KBLM'Cause down the shore everything's all right
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