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captain420

[FSX] Light Bloom via FSX vs SweetFX

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Just curious as to how many of you use light bloom and if you do, is it best to enable it via FSX's built in system or use a 3rd party such as SweetFX? Which would yield better results and performance.


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well, if you are running dx9, FSX's built in light bloom is a resource hog of epic proportions.  so the answer is sweetfx (or ENB etc...)  

 

With Dx10 I've heard that it's better, but I still use sweetfx for mine,  haven't tried native yet in dx10

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So using sweetfx's light bloom will give a nice halo effect around the street lights?


ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

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