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Terrain Config Entry "objectsize=300"

Featured Replies

  • Commercial Member

Hi there,

 

I was in the process of installing some Norway freeware which requires an edit of the terrain config, and the entries didn't match up as I had an extra line on the bottom of each terrrain number.

 

For example:

 

// Lake Shorelines - Non Perennial - lake / ice / non-perennial
[Texture.52]
Name=Shorelines_Lake_Ice_Non_Perennial
Color=FFC0C000
LegacyId=1076
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
Layout=3_PLUS_4
Size=4
LandClassRemapType=natural
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=90000
Water=No
ObjectSize=300
 
// Lake Shorelines - Non Perennial - lake / bank / non-perennial
[Texture.53]
Name=Shorelines_Lake_Bank_Non_Perennial
Color=FFC0C000
LegacyId=1077
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
Layout=3_PLUS_4
Size=4
LandClassRemapType=natural
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=90000
Water=No
ObjectSize=300
 
// Lake Shorelines - Non Perennial - lake / swamp / non-perennial
[Texture.54]
Name=Shorelines_Lake_Swamp_Non_Perennial
Color=FFC0C000
LegacyId=1078
Textures=rbankNPwi.bmp,rbankNPhw.bmp,rbankNPsu.bmp,rbankNPsu.bmp,rbankNPsu.bmp
Layout=3_PLUS_4
Size=4
LandClassRemapType=natural
ExcludeAutogen=Yes
RenderToTexture=Yes
RenderPriority=90000
Water=No
ObjectSize=300
 
 
A couple of friends checked for me and they don't have this entry and I do.. Shall I remove it do you think?
 
Thanks for your help guys,
 
Alex

Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

I would leave it there.  According to the SDK - http://msdn.microsoft.com/en-us/library/cc526967.aspx - it is a valid entry.

 

Best regards,

Jim

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That is a valid entry for vector autogen.

 

The 3 examples you give are not for vector autogen.

 

I don't think they are doing anything there, and there is no harm in leaving them there.

 

If you look down towards the end of the file you should find [Autogen.n.n.n] sections where that is a viable entry.

 

Have those all been changed to 300?

 

regards,

Joe

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  • Author
  • Commercial Member

That is a valid entry for vector autogen.

 

The 3 examples you give are not for vector autogen.

 

I don't think they are doing anything there, and there is no harm in leaving them there.

 

If you look down towards the end of the file you should find [Autogen.n.n.n] sections where that is a viable entry.

 

Have those all been changed to 300?

 

regards,

Joe

 

Hi Jim andJoe thanks for your responses.

 

Here is what is in the autogen at the bottom is saying

 

 

// test bridge data
[Autogen.1.0.0]
guid={697FA56E-86E0-7444-9F13-28B0A138CA6D}
LegacyId=1
AutoObject={D9AAAE37-38B7-4694-AAD2-19ED06531A10} (concretebridge1b)
AutoObjectEnd={3216F40B-0F54-434D-9B2C-73A0FEED7F08} (concretebridge1a)
ObjectSize=300
ObjectEndSize=30
Offset=0
Density=0
MinAutogenDensity=20
PlaceOnWater=Yes
RandomHeading=No
 
// Small road with telephone poles only
[Autogen.2.0.0]
guid={B4011B59-8B6B-C446-B79D-A9DA97AC3C05}
LegacyId=2
AutoObject={46F3D6CB-4270-4373-AEE9-89FB38462EA9} (ag_telephonepole)
ObjectSize=300
Offset=15
Density=0
MinAutogenDensity=20
PlaceOnWater=No
RandomHeading=No
 
// Medium road with light poles and telephone poles
[Autogen.3.0.0]
guid={81F596DE-70CF-DC43-BFCC-6F64A456DB23}
LegacyId=3
AutoObject={46F3D6CB-4270-4373-AEE9-89FB38462EA9} (ag_telephonepole)
ObjectSize=300
Offset=15
Density=0
MinAutogenDensity=20
PlaceOnWater=No
RandomHeading=No
 
// Medium road with light poles and telephone poles
[Autogen.3.1.0]
guid={81F596DE-70CF-DC43-BFCC-6F64A456DB23}
LegacyId=3
AutoObject={69903fb3-1a18-4fcd-8ee1-1dcf35f9f207} (ag_lightpole)
ObjectSize=120
ExclusionWidth=1
ClipData=Yes
Offset=-7
Density=100
MinAutogenDensity=20
PlaceOnWater=No
RandomHeading=No
 
 
Is that looking right Joe? 

Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

Is that looking right Joe?

I don't know about right, but it's different than what I have.

 

For the first one I have a value of 30. Are your bridges huge?

 

These would be generic bridges, not custom bridges, so typically smaller, lesser known bridges.

 

regards,

Joe

 

[edit]

disregards above, I don't think that vector object is actually used in the sim. The following entries are used and my values are smaller. The impact should be larger poles alongside roads for you.

[/edit]

The best gift you can give your children is your time.

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  • Author
  • Commercial Member

I don;t think so,

 

I am tempted to just delete the entry. I don't think it will do anything adverse.. 

Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

I am tempted to just delete the entry. I don't think it will do anything adverse..

Make a backup copy first, just in case it does.

 

regards,

Joe

The best gift you can give your children is your time.

sigbar.gif

I'm curious as to how the entries got changed? And how a line got written to entries that it wouldn't apply to? Any clues?

  • Author
  • Commercial Member

I'm curious as to how the entries got changed? And how a line got written to entries that it wouldn't apply to? Any clues?

 

Me too Meshman, very curious!

Alex Ridge

Join Fswakevortex here! YOUTUBE and FACEBOOK

I'm curious as to how the entries got changed?

Many popular addons want to modify the terrain.cfg. I know Orbx does, I think UTX will, there are others.

 

And how a line got written to entries that it wouldn't apply to?

Not all installers are well written.

 

A word to the wise, back up the terrain.cfg before installing any addon the uses an auto-installer.

 

regards,

Joe

The best gift you can give your children is your time.

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