September 8, 201312 yr During the last months we have optimised the FSX with the given DX10 patch V3.2.1 or V3.2.2. Some files were manually corrected e.g. inside shaderHLSL, aircraft.cfg with ballast.fx, effects folder with several .fx files and fsx.cfg acc. to the helpfull advises from the "how-to" doc. I wonder if the upcoming DX10 fixer will require a vanilla fsx related to DX10, or will the DX10 fixer automatically correct/delete/modify/add our previous corrections too. Wulf
September 8, 201312 yr Carl beat you to it, Wulf! :lol: ctiger, on 06 Sept 2013 - 1:05 PM, said: This question may have already been answered and I just have overlooked it but to prepare for the big day next week - how do we handle all the tweaks made using the "DX10 How to do Guide"? Will the "fixer" just overwrite the shaders, lights, etc or should I remove everything prior to using Steve's new software? Hi Carl! The latest three versions have the ability to recognise this, and so it won't matter - however, my personal thought is that I will remove the ShadersHLSL folder and re-install the stock folder, but letting it rebuild the shaders cache folder. That will also work, and very safely. To give you a small taste, here are three or four pages of the almost-complete 62-page manual. If you have questions - please don't hesitate to ask! i7 [email protected] | 32GB RAM | EVGA RTX 3080Ti | Maximus Hero VII | 512GB 860 Pro | 512GB 850 Pro | 256GB 840 Pro | 2TB 860 QVO | 1TB 870 EVO | Seagate 3TB Cloud | EVGA 1000 GQ | Win10 Pro | EK Custom water cooling.
Create an account or sign in to comment