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How to prepare FSX for the upcoming DX10 fixer

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During the last months we have optimised the FSX with the given DX10 patch V3.2.1 or V3.2.2.

Some files were manually corrected  e.g. inside shaderHLSL, aircraft.cfg with ballast.fx, effects

folder with several .fx files and fsx.cfg acc. to the helpfull advises from the "how-to" doc.

 

I wonder if  the upcoming DX10 fixer will require a vanilla fsx related to DX10, or will the DX10 fixer

automatically correct/delete/modify/add our previous corrections too.

 

Wulf

 

Carl beat you  to it, Wulf!    :lol: 

 

ctiger, on 06 Sept 2013 - 1:05 PM, said:snapback.png

This question may have already been answered and I just have overlooked it but to prepare for the big day next week - how do we handle all the tweaks made using the "DX10 How to do Guide"? Will the "fixer" just overwrite the shaders, lights, etc or should I remove everything prior to using Steve's new software?

 

Hi Carl!  The latest three versions have the ability to recognise this, and so it won't matter - however, my personal thought is that I will remove the ShadersHLSL folder and re-install the stock folder, but letting it rebuild the shaders cache folder. That will also work, and very safely. To give you a small taste, here are three or four pages of the almost-complete 62-page manual.

 

If you have questions - please don't hesitate to ask!


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