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Talek

what's the difference between PMDG time compressor and FSX time compressor

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hello,

 

what's the difference between PMDG time compressor and FSX time compressor  ?

 

thanks

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PMDG will adapt the time compression to suit the situation you are in. For example, when coming up to turns, the time compression will slow down, then once the turn is completed will speed back up. FSX time compression does not do this, when you set x4, for example, the sim rate will stay at x4 until YOU select otherwise.

 

It's a very nice feature and does work really well!

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I also wanted to ask this same question. With regards to the acceleration itself, is the PMDG version coded differently to accommodate the nasty effects of blurry textures?

 

For example, while using the time acceleration within FSX, the ground textures tend to get blurry and stay that way for the remainder of the flight.

 

Any input on this would be appreciated. 

 

Thank you, :)

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I also wanted to ask this same question. With regards to the acceleration itself, is the PMDG version coded differently to accommodate the nasty effects of blurry textures?

 

For example, while using the time acceleration within FSX, the ground textures tend to get blurry and stay that way for the remainder of the flight.

 

Any input on this would be appreciated. 

 

Thank you, :)

 

The blurry textures should only appear if your system isn't able to reload mesh and textures in time.

 

If you cruise along with 16x acceleration, you will get blurred textures, but it should turn back to normal if you turn off acceleration and give your hard drive time to catch up.

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I also wanted to ask this same question. With regards to the acceleration itself, is the PMDG version coded differently to accommodate the nasty effects of blurry textures?

 

For example, while using the time acceleration within FSX, the ground textures tend to get blurry and stay that way for the remainder of the flight.

 

Any input on this would be appreciated. 

 

Thank you, :)

The PMDG time compression is actually using FSX's inbuilt time compression logic, but PMDG takes control of the sim rate instead of you doing it yourself. It all to do about maintaining a smooth flight. If you've used it before, you would notice that turning in x4 mode the aircraft will overshoot the turn and then use a series of decreasing S bends to get back onto the current track. With PMDG slowing down the sim rate i.e. during a turn from x4 down to x2 or even x1, the aircraft should follow the track better.

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I also wanted to ask this same question. With regards to the acceleration itself, is the PMDG version coded differently to accommodate the nasty effects of blurry textures?

 

For example, while using the time acceleration within FSX, the ground textures tend to get blurry and stay that way for the remainder of the flight.

 

Any input on this would be appreciated. 

 

Thank you, :)

My observation is that the PMDG time acceleration control watches some acft stability parameters (bank angle in particular) and it slows down automatically when exceeded. This keeps you from being "shot down" when the oscillations under accelerated flight get so unstable that the sim departs controlled flight, or the automation quits etc. On routes with a lot of short legs and turns, the PMDG auto-acceleration does a lot of cycling back and forth after passing a waypoint until the plane is established on the route centerline with a stabilized heading, which can take a few minutes after waypoint passage.

 

If it watches sim engine related criteria like frame rate, it's not immediately apparent to me...but it might.

 

Regards

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