Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

what's the difference between PMDG time compressor and FSX time compressor

Featured Replies

hello,

 

what's the difference between PMDG time compressor and FSX time compressor  ?

 

thanks

PMDG will adapt the time compression to suit the situation you are in. For example, when coming up to turns, the time compression will slow down, then once the turn is completed will speed back up. FSX time compression does not do this, when you set x4, for example, the sim rate will stay at x4 until YOU select otherwise.

 

It's a very nice feature and does work really well!

Jaime Boyle

 

Boeing777_Banner_Pilot.jpg

pilotbanner.jpg

I also wanted to ask this same question. With regards to the acceleration itself, is the PMDG version coded differently to accommodate the nasty effects of blurry textures?

 

For example, while using the time acceleration within FSX, the ground textures tend to get blurry and stay that way for the remainder of the flight.

 

Any input on this would be appreciated. 

 

Thank you, :)

Sante Sottile
 

I also wanted to ask this same question. With regards to the acceleration itself, is the PMDG version coded differently to accommodate the nasty effects of blurry textures?

 

For example, while using the time acceleration within FSX, the ground textures tend to get blurry and stay that way for the remainder of the flight.

 

Any input on this would be appreciated. 

 

Thank you, :)

 

The blurry textures should only appear if your system isn't able to reload mesh and textures in time.

 

If you cruise along with 16x acceleration, you will get blurred textures, but it should turn back to normal if you turn off acceleration and give your hard drive time to catch up.

Jan Szidat

I also wanted to ask this same question. With regards to the acceleration itself, is the PMDG version coded differently to accommodate the nasty effects of blurry textures?

 

For example, while using the time acceleration within FSX, the ground textures tend to get blurry and stay that way for the remainder of the flight.

 

Any input on this would be appreciated. 

 

Thank you, :)

The PMDG time compression is actually using FSX's inbuilt time compression logic, but PMDG takes control of the sim rate instead of you doing it yourself. It all to do about maintaining a smooth flight. If you've used it before, you would notice that turning in x4 mode the aircraft will overshoot the turn and then use a series of decreasing S bends to get back onto the current track. With PMDG slowing down the sim rate i.e. during a turn from x4 down to x2 or even x1, the aircraft should follow the track better.

Jaime Boyle

 

Boeing777_Banner_Pilot.jpg

pilotbanner.jpg

I also wanted to ask this same question. With regards to the acceleration itself, is the PMDG version coded differently to accommodate the nasty effects of blurry textures?

 

For example, while using the time acceleration within FSX, the ground textures tend to get blurry and stay that way for the remainder of the flight.

 

Any input on this would be appreciated. 

 

Thank you, :)

My observation is that the PMDG time acceleration control watches some acft stability parameters (bank angle in particular) and it slows down automatically when exceeded. This keeps you from being "shot down" when the oscillations under accelerated flight get so unstable that the sim departs controlled flight, or the automation quits etc. On routes with a lot of short legs and turns, the PMDG auto-acceleration does a lot of cycling back and forth after passing a waypoint until the plane is established on the route centerline with a stabilized heading, which can take a few minutes after waypoint passage.

 

If it watches sim engine related criteria like frame rate, it's not immediately apparent to me...but it might.

 

Regards

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.