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Runway mesh anomalies

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Hi x-planer 10-ers,

What is the easiest way to edit the elevation points / meshes of the underlying terrain at a certain part of an existing runway? (Without unchecking the 'runways follow terrain contours' option -which won't work in my case anyway-)?

I'm using in my v.10 some very nice custom sceneries from v.9 but every now and then you can see mesh anomalies in the middle of a runway (such as terrain surges looking like sea waves). I just want to make the runway usable for aircraft landings and take offs, I don't care about correcting any similar anomalies in the surrounding airport area.

Thanks for your help in advance

Sad to say, there really isn't any sort of good way to do so.

 

Technically can be done, but it's highly detailed and I don't know that anyone outside of a few experts who work in and with Laminar Research have been able to do any practical work with those types of things. There are no truly "user serviceable" capabilities with the mesh in XP10 at this time.

 

The only way to repair this type of issue is the option you'd like to avoid...

 

[✔] Runways follow terrain contours

 

Instead of a global option to flatten all airports, It'd be GREAT if you could provide X-Plane with a specific list of airport ICAO codes which should be flattened while leaving others untouched. Perhaps someday...

 

Good luck,

-Greg

I'd love the ability to modify terrain mesh from within WED.  Plenty of runways in the world that are sloped in real life, but a disaster in X-Plane (e.g. Lukla, Nepal).

 

Basic workflow I'd like to see would be:

1.  Import dsf section into WED workflow that sits inside airport boundary (or nearest vertices outside airport boundary).

2.  Visualise mesh layer in WED. 

3.  Adjust mesh vertice positions and heights to suit (adding new vertices if needed).

4.  Export to local DSF file - which overrides global scenery DSF tile.

Editing the mesh can be done with vertextool - and AFAIK with Meshtool - but it's not an easy point-and-click task (my initial LPMA version was done with vertextool).

My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...

Yes, I was reading a tutorial on Vertextool.   The procedure was long and complex .... and fragile if you took a wrong turn.  I tried it without success.  IMO the whole mesh creation procedure that needs some development.

.... and fragile if you took a wrong turn.

 

Oh yes ... indeed :rolleyes:

My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...

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