October 21, 201312 yr OMG With water like that....I'd only fly Float planes... HA HA! Manny Beta tester for SIMStarter
July 3, 201411 yr Commercial Member Back when FSX came out Aces had an article about how they used mathematical Tessellation techniques specifically for the FSX rendering engine, mainly to ensure the Earth tiles edged up to each other perfectly without gaps. Hardware Tessellation support in DX11 is what came next. Steve Waite: Engineer at codelegend.com
July 6, 201411 yr Ah the nVidia 340.34 beta drivers ... hmmm ... I wonder if I turn Tess off they'll work? They were very fast ... 50% improvement, but I guess when 30% of the scene isn't rendered that seems to help with fps Cheers, Rob.
July 6, 201411 yr Commercial Member Hehe, yes Rob, you are spot-on there. Makes a nice demonstration of the basic earth tiling.(I'm not sure why this old discussion appeared at the top of the recent list, perhaps a recent comment was deleted?) Steve Waite: Engineer at codelegend.com
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