December 2, 201312 yr Jeroen (J van E) found this nice tweak to make shadow draw distance the same at different shadow quality settings: http://forum.avsim.net/topic/427529-simple-solution-for-shadows-and-loss-of-fps-or-the-tweaking-has-begun/ By default, the shadow distance settings in Prepar3d.cfg are like this: SHADOW_DRAW_DISTANCE_LOW=4000 SHADOW_DRAW_DISTANCE_MID=6000 SHADOW_DRAW_DISTANCE_HIGH=8000 SHADOW_DRAW_DISTANCE_ULTRA=12000 And I decided to take one step further to do this: SHADOW_DRAW_DISTANCE_LOW=48000 SHADOW_DRAW_DISTANCE_MID=24000 SHADOW_DRAW_DISTANCE_HIGH=12000 SHADOW_DRAW_DISTANCE_ULTRA=12000 Right, my shadow draw distance at Low setting is at 48000, 4x the distance of Ultra! So how does it work? Here are the screenshots. 1. Ultra@12000, even my mighty 780ti SC is literally brought to its knees, the fps is 18 and microstuttering is almost unbearable. 2. High@12000, instant gain of 12fps over Ultra, same shadow distance, and hardly any visual differences. Smooth. 3. Mid@24000: now the draw distance is doubled from High/Ultra (4x the default setting), you clearly see more shadows further away, yet fps goes up another 4fp, to 34fps. 4. Low@48000: this is 8x the default Low distance, and 4x the Ultra distance. You see shadows nearly as far as you can see. and the fps goes yet another 2 more to 36fps! Now, here is the drawback as far as I could notice: Low and Mid settings are perfectly fine for mountains, but somehow they don't work well in cities. I got faint flickering shadows when there are lots of autogen buildings and trees etc. Set shadow quality to High cure this problem. So overall this is a nice solution. Flying over mountains and canyons I'll just do Low@48000, while over cities I'll do High@1200. Until GTX980 coming out, I won't even think about Ultra. By the way, I did some experiments and found shadows seem to completely GPU-bound. I found setting shadow to Ultra makes no difference in CPU usage, but makes 780ti go crazy... 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
December 2, 201312 yr Well thanks for that ! I hadn't gotten to testing terrain shadows yet but now I won't have to, as this is exactly what I wanted to test. One question, at the higher distances, was there any flickering of shadows in the distance ? Regards,Brian Doney
December 2, 201312 yr Author Sorry for these big images.. my first time posting the images here.. 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
December 2, 201312 yr I've been running Medium shadows with the draw distance at 12,000, but wasn't satisfied as I could still see the terrain shadows climbing up mountain sides closer to the plane that I would like. I was planning to bump them out to 24,000 tonight and see what that does, so thanks for testing for me. ^_^
December 2, 201312 yr Author @Brian: those terrain shadows are pretty solid. I think terrain shadows close the edge of drawing cone tend to flicker, so long distances like 48000 push flickering shadows far away enough that they become almost unnoticeable. 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
December 2, 201312 yr @Brian: those terrain shadows are pretty solid. I think terrain shadows close the edge of drawing cone tend to flicker, so long distances like 48000 push flickering shadows far away enough that they become almost unnoticeable. Excellent. I will certainly be trying your suggested settings for my next flight. Regards,Brian Doney
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