December 16, 201312 yr Author Thanks for the inputs. Best regards, Luís SYSTEM (build date july, 2023): Case: Lian Li Lancool III | Motherboard: Asus ROG STRIX Z790-E Gaming WIFI | CPU: Intel® Core™ i9-13900K Processor @ 6.0 GHZ | RAM: 128 GB Corsair Dominator Platinum RGB @ 4800 MHZ | MVMe 1: 4 TB Crucial T700 PCIe Gen 5 | MVMe 2: 4TB WD Black SN850X PCIe Gen 4 | Cooler: Corsair iCue H150i Elite LCD XT | PSU: Corsair HX1500i | GPU: Asus ROG STRIX Gaming 4090 OC | Microsoft Windows 11 x64 Pro
January 11, 201412 yr Hi, I don´t understand why autogen stresses the cpu. Lockhead announced on their website, that p3d v2 allows object instancing. So autogen should less affect the cpu performance. Kind regards
January 12, 201412 yr It's kind of disappointing the primary core of P3D2 is so much bound to autogen. I found whenever the primary core is maxed at 100%, GPU becomes underloaded. Why the supposedly object instancing doesn't seem to help? I dream that one day LM will be able to split the thread on primary core to at least two cores, and possibly will instantly double FPS on heavy sceneries. 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
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