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Speed up and further development for OSM2XP

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I wanted to know if it created more than one texture, if it did, then it's not compatible with X-Plane. 

 

oh alright, but that textures were created after compiling the .shp with osm2xp . hmm I have blender on my laptop (linux) stdby let me check if it does anything.  

 

no even export does not x plane .obj. damn,

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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Yes, you can use and/or statements, regular expressions, etc.. You also have access to it's longitude, latitude, area, width, height, wall sizes, etc. So filter rules can be pretty powerful

Well if that's the case, a set of sophisticated filter rules based on OSM data and random placement can entirely replace the AutoGen world, because more up to date OSM data can be used, a bigger variety of objects can be linked into the areas they fit and blank/little covered spots can be filled up :).

 

 


Generating an entire continent will take a very very long time, in OSM2XP Europe took me about 6 days. Generally, it's faster to generate individual countries

If it is faster to generate individual countries instead of continents a batch functionality would probably really helpful. So if you want europa it internally just does all the countries individually. Or if all states of a country are processed faster than the country itself, some kind of a recursive loop :D.

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Generated Chicago, but forgot I didn't have any scenery installed, hence the city is floating on water :-)

 

 

 

In one tile, there were 1345293 buildings, 5539 forests, 2271 objects, and it turned X-Plane into a slide-show on my aging computer. I'm guessing in instances like this, it's ok to ignore some of the smaller buildings 

Tonywob,

 

 where did you get those trees ? It is getting better and better.  BTW is that The Netherlands ?

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

This is an amazing achievement here Tony!

WOW!

Real great stuff here!

Enjoy flying and happy landings.

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where did you get those trees ? It is getting better and better.  BTW is that The Netherlands ?

 

They're the default X-Plane trees ;), althought I think they fit to the region because the program picked up the correct forest type from the tags. It's somewhere North of Berlin.

They're the default X-Plane trees ;), althought I think they fit to the region because the program picked up the correct forest type from the tags. It's somewhere North of Berlin.

 

 

 wow you mean your program detects the type of a tree ? whooow nice. keep them  coming. BTW I am doing some work on FS2004, thinking of Cape Town using some google warehouse stuff, but can not put the object at that geo location, Maybe I will have to use Scenproc (but that takes an awful lot of time even for a small region.)

Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus

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