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Posted

Quick question - is it normal that under dx10 with fixer set to 4xAA I need to set 4x Sgssaa to not see shimmering and ugly/blocky textures of PMDG 737 NGX? With anything below 737 NGX looks like it has almost no AA. With Sgssaa 4x - no jaggies but it is a performance hog for clouds. Is there any way of going around it? I tried 2x AA + 2x SGSAA - looks horrible.

  • Commercial Member
Posted

One option is to mipmap the pdmg textures. I think paul listed some tools and guidance. This should help with the plane textures but not the screens which are built on the fly.

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