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Deactivating ailerons on ground

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Hi there,

 

is there any way (thoroug fsuipc or whatever) to deactivate the ailerons on ground? So that as long as I'm on a taxiway or on takeoff roll the x-axis of my joystick is the rudder axis and as soon as I'm airborne the same x-axis steers the ailerons.

 

Since my yoke is broken I only have my Logitech Attack 3 for FSX. Problem is the on takeoff roll when I want to steer the the aircraft on the runway it becomes a very wobbly thing due to rudder and aileron steering at the same time via one axis.

 

If anyone has a solution for that it would be fantastico ;-)

 

Thanks alot, Julian

Intel i7-6700K @ 4.00GHz, 32GB RAM, NVIDIA GeForce GTX 1080, Windows 10 Home 64bit with 2004 Update

Buy a new yoke?

 

Sorry but this may be the only solution.

 

Try checking the FSX option for "autorudder" perhaps?

Wes Meyer

 

 


So that as long as I'm on a taxiway or on takeoff roll the x-axis of my joystick is the rudder axis and as soon as I'm airborne the same x-axis steers the ailerons.

 

Well if you do not have rudder pedals connected (or anything else assigned to "Rudder Pedals")

this is the way it should be working by default.

 

gb.

YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.

Well if you do not have rudder pedals connected (or anything else assigned to "Rudder Pedals")

this is the way it should be working by default.

 

gb.

 

Why? It's not the way FSX has ever worked by default before. Or FS9. or FS2002. or FS98...

 

Auto-rudder means that the Rudder will be 'slaved' to the aileron control. If you turn the yoke/stick to the left, then both the rudder (and nose-wheel) and Ailerons will turn left.  That's how Microsoft Flight Simulator has handed the situation of no independent rudder control for years. (indeed way back to at least 1995).

 

If you want to unlink them, then you need an independent way of controlling rudder axis, whether it be through pedals, a "Third Throttle" on a throttle quadrant, a twist-grip joystick, or the keyboard.

qfafin.jpg
Trent Hopkinson, 2015 Crewmember of www.mangrove.com.au WorldFlight sim

          Youtube channel www.youtube.com/user/musicalaviator

 

Auto-rudder means that the Rudder will be 'slaved' to the aileron control. If you turn the yoke/stick to the left, then both the rudder (and nose-wheel) and Ailerons will turn left.  That's how Microsoft Flight Simulator has handed the situation of no independent rudder control for years. (indeed way back to at least 1995).

 

Yes that's what I meant.

 

gb.

YSSY. Win 10, [email protected], Corsair H115i Cooler, RTX 4070Ti, 32GB G.Skill Trident Z F4-3200, Samsung 960 EVO M.2 256GB, ASUS Maximus VIII Ranger, Corsair HX850i 850W, Thermaltake Core X31 Case, Samsung 4K 65" TV.

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