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Finishing a repaint (A2A C172 specific)

Featured Replies

Hi Guys

Looking for a bit of advice on finishing this repaint as this is my first repaint

I've created a fictional repaint with the a2a paint kit,and I'm reasonably happy with it so far.

my paint contains several layers firstly tried flattening all layers then saving as a dds (I'm using photoshop) and then created the necessary files and put it into fsx.

The result was terrible in that I basically had the entire paintkit  on the paint scheme.

I figure looking at the paintkit with the schemes that it comes with that these are merged  and have everything else turned off eg background, alpha channels etc so I'm not sure now what to flatten what to merge and then how much needs to be saved as the dds file

thanks for any advice

 

rgds

Pete Little

Hi

 

Posting a pic may help to understand your woes.

 

Have you flipped/rotated your work (merged layers and alpha) in DTXBMP before saving the .dds ?

 

This a SOP, I don't have the A2A 172

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

  • Author

Hi

Was just about to post an edit ,but no I had not flipped the image

Since then I have done that and reinstalled it into fsx ,however I now have no colour on my repaint the shapes and text associated with the repaint are all there but the colours are various shades of grey

I have an idea its to do with the way I have saved the dds file and the associated alpha channels

 

rgds

 

 

Edit

Ok I have my colour back ,as I suspected it was the way I had saved the dds ,I originally set it as dxt5  tried it with dxt1 and alpha,and it seems to have worked

just a bit tweaking of the paint and should be how I want it

Pete Little

Not forgot to check your repaint layers before merging and saving them in Photoshop ? Do you see the expected repaint with colors in DTXBMP before saving the .dds ?

 

EDIT you save in DTX5 ?

Dominique

Simming since 1981 -  [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam

 

  • Author

We must have posted about same time

 

thanks

 

Dominique

Pete Little

You don't have to merge your layers before saving.  :wink: And always save the textures that have alpha as DXT5. DXT1 ARGB allows only for 1bit alpha (so only two colors, black and white). Textures without alpha can be DXT1 RGB.

Cheers, George.

cz.png

  • Author

Hi George

thanks for the info,will experiment a bit more.

I got it to work saving as DXT1 with alpha and all my colours show up fine in fsx ,when I tried it using dxt5 was when I had the black and white problem ,but I think I had problems with the alpha's at that point,will try it again and see what happens

 

Thanks

rgds

Pete Little

The problem must be somewhere else. Make sure to save as DXT5 ARGB not XY.

Cheers, George.

cz.png

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